---
name: after-effects-6ef037e435ce
description: >-
  Automate Adobe After Effects workflows. Use when a user asks to script After
  Effects with ExtendScript or CEP, batch render compositions, automate motion
  graphics templates (MOGRTs), build render pipelines with aerender, create
  expressions for animations, manage project files programmatically, automate
  text and image replacements in templates, build data-driven motion graphics,
  integrate After Effects with CI/CD, or control AE via command line. Covers
  ExtendScript, CEP panels, expressions, aerender CLI, and template automation.
license: Apache-2.0
compatibility: 'After Effects 2023 or later (checked against 26.5), ExtendScript (ECMAScript 3), CEP 12 panels from After Effects 25.0'
metadata:
  author: terminal-skills
  version: 1.1.0
  category: content
  tags: "after-effects, motion-graphics, vfx, scripting, extendscript"
---

# After Effects

## Overview

Automate Adobe After Effects — the industry-standard motion graphics and compositing tool. This skill covers ExtendScript for programmatic project manipulation, CEP panel development, expressions for procedural animation, aerender CLI for headless batch rendering, MOGRT template automation, data-driven graphics, and production pipeline integration. Build repeatable workflows for social media content, broadcast graphics, and VFX pipelines.

After Effects is commercial software; scripts and aerender need a licensed install (render-only machines can run aerender without signing in, see Step 5).

## Instructions

### Step 1: Scripting Approaches

1. **ExtendScript** (.jsx / .jsxbin) — Full project DOM access, runs inside AE
2. **Expressions** — JavaScript evaluated per frame on a single property
3. **CEP panels** — HTML/JS panels that call ExtendScript through `CSInterface.evalScript`
4. **aerender** — Command-line renderer (headless)
5. **UXP plugins** — Adobe documents an After Effects UXP API (`require("aftereffects")`, same object model) as a beta with minimum version 27.0; the released app is 26.5, so ship CEP + ExtendScript today

**Run an ExtendScript:**
```bash
# In the app: File > Scripts > Run Script File. Files in the Scripts folder appear in File > Scripts;
# Scripts/Startup and Scripts/Shutdown run automatically; "ScriptUI Panels" scripts appear in the Window menu.

# Windows: send a file (-r) or a script string (-s) to the running instance
"C:\Program Files\Adobe\Adobe After Effects 2025\Support Files\AfterFX.exe" -r "C:\motion\scripts\social-cards.jsx"

# macOS: the AppleScript command DoScript takes script text
osascript -e 'tell application "Adobe After Effects 2025" to DoScript "$.evalFile(\"/Users/maria/motion/scripts/social-cards.jsx\")"'
```

Adobe writes the install folder as `Adobe After Effects <version>`; `2025` is an example, so use the folder and application name on your machine. Scripts cannot write files or use the network until **Settings/Preferences > Scripting & Expressions > Allow Scripts To Write Files And Access Network** is enabled.

### Step 2: ExtendScript — Project & Layer Operations

```javascript
app.beginUndoGroup("Build social post");
var project = app.project;

// Create composition: name, width, height, pixel aspect, duration (s), frame rate
var comp = project.items.addComp("Social Post", 1080, 1920, 1, 10, 30);

// Import footage
var footage = project.importFile(new ImportOptions(new File("/Users/maria/motion/footage/skyline.mp4")));

// Add layers to comp
var layer = comp.layers.add(footage);
var textLayer = comp.layers.addText("Hello World");

// Configure text
var textProp = textLayer.property("Source Text");
var textDoc = textProp.value;
textDoc.fontSize = 72;
textDoc.fillColor = [1, 1, 1];
textDoc.font = "Arial-BoldMT";          // PostScript name
textProp.setValue(textDoc);

// Animate position with easing
var position = textLayer.property("Position");
position.setValueAtTime(0, [540, 1100]);
position.setValueAtTime(1, [540, 960]);
var ease = new KeyframeEase(0, 75);      // speed, influence (0.1–100)
// Position is a spatial property: the ease array holds ONE KeyframeEase.
// Non-spatial 2D/3D properties need one per dimension (the scripting guide's Scale example passes three).
position.setTemporalEaseAtKey(1, [ease]);
position.setTemporalEaseAtKey(2, [ease]);

// Add an expression control and drive an expression with it
var slider = textLayer.property("Effects").addProperty("Slider Control");
slider.property("Slider").setValue(12);
position.expression = 'wiggle(2, effect("Slider Control")("Slider"))';
app.endUndoGroup();
```

### Step 3: Template Automation (Data-Driven)

```javascript
// template-batch.jsx — one comp per CSV row, text layers replaced by column name
// CSV header: Title,Subtitle,Date — the template has text layers with those names
function readCSV(path) {                 // simple parser: no quoted commas
    var file = new File(path), rows = [], header, line, cells, row, i;
    if (!file.open("r")) throw new Error("Cannot open " + path);
    header = file.readln().split(",");
    while (!file.eof) {
        line = file.readln();
        if (line === "") continue;
        cells = line.split(",");
        row = {};
        for (i = 0; i < header.length; i++) row[header[i]] = cells[i];
        rows.push(row);
    }
    file.close();
    return rows;
}

function processTemplate(comp, data) {
    for (var i = 1; i <= comp.numLayers; i++) {      // collections are 1-based
        var layer = comp.layer(i);
        if (layer instanceof TextLayer && data.hasOwnProperty(layer.name)) {
            var textProp = layer.property("Source Text");
            var textDoc = textProp.value;
            textDoc.text = data[layer.name];
            textProp.setValue(textDoc);
        }
    }
}

app.beginUndoGroup("Batch from CSV");
var templateComp = app.project.activeItem;
var csvData = readCSV("/Users/maria/motion/data/events.csv");
for (var r = 0; r < csvData.length; r++) {
    var newComp = templateComp.duplicate();
    newComp.name = "Output_" + (r + 1);
    processTemplate(newComp, csvData[r]);
    var rqItem = app.project.renderQueue.items.add(newComp);
    rqItem.outputModule(1).applyTemplate("Lossless");            // name of an existing template
    rqItem.outputModule(1).file = new File("/Users/maria/motion/renders/" + newComp.name + ".mov");
}
app.endUndoGroup();
app.project.save();                      // then render the queue with aerender or renderQueue.render()
```

Swap an image layer with `layer.replaceSource(newFootageItem, false)`.

### Step 4: Expressions

```javascript
// Wiggle: wiggle(5, 50)   — 5 times/sec, 50px amplitude
// Loop: loopOut("cycle")
// Fade in (Opacity): linear(time, 0, 1, 0, 100)

// Overshoot / bounce after each keyframe (apply to Position)
var amp = 40, freq = 30, decay = 50;
var nK = nearestKey(time);
var n = (nK.time <= time) ? nK.index : nK.index - 1;
var t = (n === 0) ? 0 : time - key(n).time;
if (n > 0 && t < 1) {
    var v = velocityAtTime(key(n).time - thisComp.frameDuration / 10);
    value + v * amp * 0.001 * Math.sin(freq * 0.1 * t * 2 * Math.PI) / Math.exp(decay * 0.1 * t);
} else { value; }

// Counter (on Source Text): Math.round(linear(time, 0, 3, 0, 1000));

// Follow null with delay
var delay = 0.5;
thisComp.layer("Null 1").position.valueAtTime(time - delay);

// Data-driven: read a JSON file imported into the project
var data = footage("scores.json").sourceData;
data[0].homeTeam;
```

New projects use the JavaScript expression engine (Project Settings > Expressions); projects saved by old versions default to Legacy ExtendScript. In the JavaScript engine an expression must not end in an `if` without `else`, and `this` must be written `thisLayer`.

### Step 5: aerender — Command-Line Rendering

```bash
# Render one comp (added to the render queue if it is not there yet)
aerender -project "/Volumes/render/projects/promo.aep" -comp "Main Comp" -output "/Volumes/render/out/promo.mov"

# With templates, a frame range and Multi-Frame Rendering capped at 85% CPU
aerender \
  -project "/Volumes/render/projects/promo.aep" \
  -comp "Main Comp" \
  -RStemplate "Best Settings" \
  -OMtemplate "Multi-Machine Sequence" \
  -output "/Volumes/render/out/promo_[####].psd" \
  -s 0 -e 300 -mfr ON 85 \
  -v ERRORS_AND_PROGRESS -log "/Volumes/render/logs/promo.log"

# Render the whole queue exactly as saved in the project
aerender -project "/Volumes/render/projects/promo.aep"

# macOS: /Applications/Adobe After Effects 2025/aerender
# Windows: "C:\Program Files\Adobe\Adobe After Effects 2025\Support Files\aerender.exe"
```

Other options: `-rqindex 2` (render one queue item), `-i 2` (frame increment), `-mem_usage 50 80` (image cache %, max memory %), `-reuse` (use the running instance), `-continueOnMissingFootage`, `-close DO_NOT_SAVE_CHANGES|SAVE_CHANGES|DO_NOT_CLOSE`, `-sound ON`, `-version`, `-help`. `-e` is inclusive. Without `-comp` or `-rqindex`, the template, output, frame-range and `-i` options are ignored. The old `-mp` flag is not in the current option list — use `-mfr`.

Template names must exist on the render machine. Adobe ships render settings templates such as "Best Settings", "Draft Settings" and "Multi-Machine Settings" and output module templates such as "Lossless"; create others (H.264, ProRes) under **Edit > Templates > Output Module** and pass the name you saved. `rqItem.outputModule(1).templates` lists the names available to a script.

A complete batch script that loops over projects is in Example 2.

A render-only machine needs no sign-in: install After Effects, sign out, and place an empty `ae_render_only_node.txt` in the user's Documents folder or in `/Users/Shared/Adobe/` (macOS) or `C:\Users\Public\Documents\Adobe` (Windows).

### Step 6: MOGRT & CEP Panels

**Build and export a Motion Graphics template from a script:**
```javascript
var comp = app.project.activeItem;
var sourceText = comp.layer("Title").property("Source Text");
if (sourceText.canAddToMotionGraphicsTemplate(comp)) {
    sourceText.addToMotionGraphicsTemplate(comp);          // adds it to the Essential Graphics panel
}
comp.motionGraphicsTemplateName = "Lower Third";           // becomes "Lower Third.mogrt"
app.project.save();                                        // otherwise AE prompts to save
comp.exportAsMotionGraphicsTemplate(true, "/Users/maria/motion/mogrt");   // overwrite, target folder
```

Scriptable property types are Checkbox, Color, numerical Slider (single-value properties such as Opacity) and Source Text.

**CEP panel bridge** (call ExtendScript from panel JS):
```javascript
const csInterface = new CSInterface();
function runInAE(script) {
    return new Promise((resolve, reject) => {
        csInterface.evalScript(script, (result) => {
            if (result === "EvalScript error.") reject(new Error(result));
            else resolve(result);
        });
    });
}
// Example (inside an async function): get comp names from AE. ExtendScript is ES3 — no JSON object, so join a string.
const result = await runInAE(`
    var names = [];
    for (var i = 1; i <= app.project.numItems; i++) {
        if (app.project.item(i) instanceof CompItem) names.push(app.project.item(i).name);
    }
    names.join("\\n");
`);
const compNames = result ? result.split("\n") : [];
```

Unsigned panels load only in debug mode: `defaults write com.adobe.CSXS.12 PlayerDebugMode 1` on macOS, or the string value `PlayerDebugMode=1` under `HKEY_CURRENT_USER/Software/Adobe/CSXS.12` on Windows.

## Examples

### Example 1: Batch-generate 50 social media cards from a spreadsheet
**User prompt:** "I have a CSV with 50 rows of product names, prices, and image paths. Write an ExtendScript that duplicates my 'Product Card' template comp for each row, replaces the Title, Price, and Photo layers, and queues them all for rendering."

Use `template-batch.jsx` from Step 3 with the header `Title,Price,Photo` and add the image swap inside the row loop:

```javascript
var photo = app.project.importFile(new ImportOptions(new File(csvData[r].Photo)));
newComp.layer("Photo").replaceSource(photo, false);
```

Open the project, select the "Product Card" comp, enable Allow Scripts To Write Files, and run the script from File > Scripts > Run Script File. Result: 50 comps named `Output_1` … `Output_50` in the Project panel and 50 queued items in the Render Queue, each writing `/Users/maria/motion/renders/Output_N.mov`; one Edit > Undo removes the whole batch. Render them with `aerender -project "/Users/maria/motion/cards.aep"`.

### Example 2: Set up a nightly render pipeline with aerender
**User prompt:** "Create a bash script that finds all .aep files in /projects/daily-renders/, renders the 'Export' comp from each one as ProRes 422 to /output/YYYY-MM-DD/, and sends a Slack notification when done."

```bash
#!/bin/bash
# nightly-render.sh — needs an output module template saved as "ProRes 422" on this machine
AERENDER="/Applications/Adobe After Effects 2025/aerender"
OUT="/output/$(date +%F)"
mkdir -p "$OUT"
ok=0; failed=0
for aep in /projects/daily-renders/*.aep; do
    [ -e "$aep" ] || continue            # no projects: the glob stays literal
    name=$(basename "$aep" .aep)
    "$AERENDER" -project "$aep" -comp "Export" -OMtemplate "ProRes 422" \
        -output "$OUT/${name}.mov" -mfr ON 100 -v ERRORS -log "$OUT/${name}.log"
    if [ -s "$OUT/${name}.mov" ]; then ok=$((ok + 1)); else failed=$((failed + 1)); fi
done
curl -fsS -X POST -H 'Content-Type: application/json' \
    -d "{\"text\":\"Nightly renders: ${ok} done, ${failed} failed (${OUT})\"}" "$SLACK_WEBHOOK_URL"
```

Schedule it with `0 1 * * * /opt/render/nightly-render.sh` in a crontab that also defines `SLACK_WEBHOOK_URL` (cron does not load your shell profile). Result: files such as `/output/2026-10-01/promo_spring.mov` with a log next to each, and a Slack message "Nightly renders: 12 done, 0 failed (/output/2026-10-01)".

## Guidelines

- ExtendScript implements ECMAScript 3 (no `let`/`const`, no arrow functions, no template literals, no `JSON`) so always use `var` and string concatenation
- Close every `File` you open, and render long batches through aerender (a fresh process per project) rather than inside the interactive app
- Use `app.beginUndoGroup()` and `app.endUndoGroup()` around ExtendScript modifications so the entire operation can be reverted with a single undo
- Test aerender commands with a short frame range (`-s 0 -e 10`) before running full batch renders to catch template or path errors early
- Check the output file and the `-log` file after each render; Adobe's option list does not define exit codes, so do not rely on them alone
- `setTemporalEaseAtKey` needs an ease array whose length matches the property: 1 for spatial and one-dimensional properties, 2 or 3 for other two- and three-dimensional ones
- Project items and layers are indexed from 1; `comp.layers.byName("Title")` returns the topmost layer with that name, or null
- Treat the Slack webhook URL and any paths with client data as secrets: read them from the environment, not from the script
- Fonts, effects and third-party plug-ins used by a project must be installed on every render machine, with a licence that allows it
- Not for server-side video generation without an After Effects install — aerender cannot run without the application


---
Source attribution: terminal-skills
Original project: https://github.com/TerminalSkills/skills/blob/8a9852d489f274538be9bf1c9121aeb403750b1c/skills/after-effects/SKILL.md
License: Apache-2.0
License information: https://www.apache.org/licenses/LICENSE-2.0
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

                                 Apache License
                           Version 2.0, January 2004
                        http://www.apache.org/licenses/

   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION

   1. Definitions.

      "License" shall mean the terms and conditions for use, reproduction,
      and distribution as defined by Sections 1 through 9 of this document.

      "Licensor" shall mean the copyright owner or entity authorized by
      the copyright owner that is granting the License.

      "Legal Entity" shall mean the union of the acting entity and all
      other entities that control, are controlled by, or are under common
      control with that entity. For the purposes of this definition,
      "control" means (i) the power, direct or indirect, to cause the
      direction or management of such entity, whether by contract or
      otherwise, or (ii) ownership of fifty percent (50%) or more of the
      outstanding shares, or (iii) beneficial ownership of such entity.

      "You" (or "Your") shall mean an individual or Legal Entity
      exercising permissions granted by this License.

      "Source" form shall mean the preferred form for making modifications,
      including but not limited to software source code, documentation
      source, and configuration files.

      "Object" form shall mean any form resulting from mechanical
      transformation or translation of a Source form, including but
      not limited to compiled object code, generated documentation,
      and conversions to other media types.

      "Work" shall mean the work of authorship, whether in Source or
      Object form, made available under the License, as indicated by a
      copyright notice that is included in or attached to the work
      (an example is provided in the Appendix below).

      "Derivative Works" shall mean any work, whether in Source or Object
      form, that is based on (or derived from) the Work and for which the
      editorial revisions, annotations, elaborations, or other modifications
      represent, as a whole, an original work of authorship. For the purposes
      of this License, Derivative Works shall not include works that remain
      separable from, or merely link (or bind by name) to the interfaces of,
      the Work and Derivative Works thereof.

      "Contribution" shall mean any work of authorship, including
      the original version of the Work and any modifications or additions
      to that Work or Derivative Works thereof, that is intentionally
      submitted to the Licensor for inclusion in the Work by the copyright owner
      or by an individual or Legal Entity authorized to submit on behalf of
      the copyright owner. For the purposes of this definition, "submitted"
      means any form of electronic, verbal, or written communication sent
      to the Licensor or its representatives, including but not limited to
      communication on electronic mailing lists, source code control systems,
      and issue tracking systems that are managed by, or on behalf of, the
      Licensor for the purpose of discussing and improving the Work, but
      excluding communication that is conspicuously marked or otherwise
      designated in writing by the copyright owner as "Not a Contribution."

      "Contributor" shall mean Licensor and any individual or Legal Entity
      on behalf of whom a Contribution has been received by the Licensor and
      subsequently incorporated within the Work.

   2. Grant of Copyright License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      copyright license to reproduce, prepare Derivative Works of,
      publicly display, publicly perform, sublicense, and distribute the
      Work and such Derivative Works in Source or Object form.

   3. Grant of Patent License. Subject to the terms and conditions of
      this License, each Contributor hereby grants to You a perpetual,
      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
      (except as stated in this section) patent license to make, have made,
      use, offer to sell, sell, import, and otherwise transfer the Work,
      where such license applies only to those patent claims licensable
      by such Contributor that are necessarily infringed by their
      Contribution(s) alone or by combination of their Contribution(s)
      with the Work to which such Contribution(s) was submitted. If You
      institute patent litigation against any entity (including a
      cross-claim or counterclaim in a lawsuit) alleging that the Work
      or a Contribution incorporated within the Work constitutes direct
      or contributory patent infringement, then any patent licenses
      granted to You under this License for that Work shall terminate
      as of the date such litigation is filed.

   4. Redistribution. You may reproduce and distribute copies of the
      Work or Derivative Works thereof in any medium, with or without
      modifications, and in Source or Object form, provided that You
      meet the following conditions:

      (a) You must give any other recipients of the Work or
          Derivative Works a copy of this License; and

      (b) You must cause any modified files to carry prominent notices
          stating that You changed the files; and

      (c) You must retain, in the Source form of any Derivative Works
          that You distribute, all copyright, patent, trademark, and
          attribution notices from the Source form of the Work,
          excluding those notices that do not pertain to any part of
          the Derivative Works; and

      (d) If the Work includes a "NOTICE" text file as part of its
          distribution, then any Derivative Works that You distribute must
          include a readable copy of the attribution notices contained
          within such NOTICE file, excluding any notices that do not
          pertain to any part of the Derivative Works, in at least one
          of the following places: within a NOTICE text file distributed
          as part of the Derivative Works; within the Source form or
          documentation, if provided along with the Derivative Works; or,
          within a display generated by the Derivative Works, if and
          wherever such third-party notices normally appear. The contents
          of the NOTICE file are for informational purposes only and
          do not modify the License. You may add Your own attribution
          notices within Derivative Works that You distribute, alongside
          or as an addendum to the NOTICE text from the Work, provided
          that such additional attribution notices cannot be construed
          as modifying the License.

      You may add Your own copyright statement to Your modifications and
      may provide additional or different license terms and conditions
      for use, reproduction, or distribution of Your modifications, or
      for any such Derivative Works as a whole, provided Your use,
      reproduction, and distribution of the Work otherwise complies with
      the conditions stated in this License.

   5. Submission of Contributions. Unless You explicitly state otherwise,
      any Contribution intentionally submitted for inclusion in the Work
      by You to the Licensor shall be under the terms and conditions of
      this License, without any additional terms or conditions.
      Notwithstanding the above, nothing herein shall supersede or modify
      the terms of any separate license agreement you may have executed
      with Licensor regarding such Contributions.

   6. Trademarks. This License does not grant permission to use the trade
      names, trademarks, service marks, or product names of the Licensor,
      except as required for reasonable and customary use in describing the
      origin of the Work and reproducing the content of the NOTICE file.

   7. Disclaimer of Warranty. Unless required by applicable law or
      agreed to in writing, Licensor provides the Work (and each
      Contributor provides its Contributions) on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
      implied, including, without limitation, any warranties or conditions
      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
      PARTICULAR PURPOSE. You are solely responsible for determining the
      appropriateness of using or redistributing the Work and assume any
      risks associated with Your exercise of permissions under this License.

   8. Limitation of Liability. In no event and under no legal theory,
      whether in tort (including negligence), contract, or otherwise,
      unless required by applicable law (such as deliberate and grossly
      negligent acts) or agreed to in writing, shall any Contributor be
      liable to You for damages, including any direct, indirect, special,
      incidental, or consequential damages of any character arising as a
      result of this License or out of the use or inability to use the
      Work (including but not limited to damages for loss of goodwill,
      work stoppage, computer failure or malfunction, or any and all
      other commercial damages or losses), even if such Contributor
      has been advised of the possibility of such damages.

   9. Accepting Warranty or Additional Liability. While redistributing
      the Work or Derivative Works thereof, You may choose to offer,
      and charge a fee for, acceptance of support, warranty, indemnity,
      or other liability obligations and/or rights consistent with this
      License. However, in accepting such obligations, You may act only
      on Your own behalf and on Your sole responsibility, not on behalf
      of any other Contributor, and only if You agree to indemnify,
      defend, and hold each Contributor harmless for any liability
      incurred by, or claims asserted against, such Contributor by reason
      of your accepting any such warranty or additional liability.

   END OF TERMS AND CONDITIONS

   Copyright 2025 Terminal Skills

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.



# Mega AI Hub resource metadata

Creator / publisher: terminal-skills
Original project: https://github.com/TerminalSkills/skills/blob/8a9852d489f274538be9bf1c9121aeb403750b1c/skills/after-effects/SKILL.md
Attribution basis: Source repository record

Fields of work: Design, Content & Media
Roles: Motion Designer, Video Producer, Graphic Designer
Specialties: Design
Tools: Adobe After Effects
Country applicability: Country not specified
Classification basis: Source category, role and specialization labels
Instruction SHA-256: beaf1ef3c16de9400ff23a3382ca44362df51a43d415982b3ad14df3a159d1ba
