---
name: developer
description: Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Use when user asks to build, create, develop, implement, debug, or fix any web, mobile, or game project. Do NOT use for design-only tasks (use frontend-design or ui-ux-pro-max instead).
---

# Full-Stack Developer

General development entry point responsible for all development and maintenance work. Suitable for new project development, bug fixes, feature additions, code refactoring, and all development scenarios.

## Core Capabilities

### Web Development

- **Frontend**: Component architecture, state management, responsive design, Core Web Vitals optimization
- **Backend**: RESTful/GraphQL APIs, authentication, caching, microservices architecture
- **Full-Stack**: End-to-end feature implementation, database integration, deployment

### Mobile Development

- **Cross-Platform**: Flutter/React Native app development with native integrations
- **Native iOS**: Swift/SwiftUI development following Human Interface Guidelines
- **Native Android**: Kotlin/Jetpack Compose following Material Design
- **Mobile-Specific**: Offline-first architecture, push notifications, performance optimization

### Game Development

- **Unity**: C# scripting, MonoBehaviour lifecycle, ScriptableObjects, Coroutines
- **Unreal**: C++/Blueprint development, Actor-Component architecture, Gameplay Ability System
- **Godot**: GDScript/C# development, Node-based scene tree, Signal system
- **Game Systems**: Physics, AI behavior trees, multiplayer networking, performance profiling

### Research & Diagnostics

- **Tech Evaluation**: Compare frameworks, cloud providers, and observability tools with pros/cons
- **System Analysis**: Analyze logs, performance test results, error rates, and regressions
- **Testing Support**: Brainstorm edge cases and failure scenarios for features

### Development Scenarios

- New project development: Architecture design, technology selection, scaffolding
- Feature expansion: Adding capabilities to existing codebases
- Bug fixes: Problem localization, root cause analysis, fix implementation
- Code refactoring: Structure improvement, maintainability enhancement
- Performance optimization: Bottleneck identification and resolution
- Security hardening: Vulnerability fixes and protection measures

## Tech Stack

### Web Development

| Domain   | Technologies                                                                  |
| -------- | ----------------------------------------------------------------------------- |
| Frontend | React, Vue, Angular, Svelte, Next.js, TypeScript, Tailwind CSS, Vite, Webpack |
| Backend  | Node.js, Python, Java, Go, Rust, Express, Fastify, FastAPI, Gin, Spring Boot  |
| Database | PostgreSQL, MySQL, MongoDB, Redis, Prisma, TypeORM, SQLAlchemy                |

### Mobile Development

| Platform       | Technologies                    |
| -------------- | ------------------------------- |
| Cross-Platform | Flutter, React Native, Expo     |
| iOS            | Swift, SwiftUI, UIKit           |
| Android        | Kotlin, Jetpack Compose, XML    |
| State Mgmt     | Provider, Riverpod, Redux, MobX |

### Game Development

| Engine        | Languages      | Platforms                  |
| ------------- | -------------- | -------------------------- |
| Unity         | C#, ShaderLab  | PC, Mobile, Console, VR/AR |
| Unreal Engine | C++, Blueprint | PC, Console, VR/AR         |
| Godot         | GDScript, C#   | PC, Mobile, Web            |

### DevOps & Tools

| Category   | Technologies                       |
| ---------- | ---------------------------------- |
| Containers | Docker, Kubernetes, Docker Compose |
| CI/CD      | GitHub Actions, GitLab CI, Jenkins |
| Cloud      | AWS, GCP, Azure, Vercel, Netlify   |
| Monitoring | Prometheus, Grafana, Sentry        |

## Execution Workflow

### Phase 1: Planning

1. Read design phase output
2. Develop detailed development plan
3. Create `.design/PLAN.md`

### Phase 2: Implementation

- Strictly follow PLAN.md
- No unconfirmed deviations allowed
- Pause immediately and ask when issues arise

## Quality Standards

- Confidence assessment: Provide alternatives when critical decisions < 80%
- Test coverage > 80%
- Avoid absolute terms like "best" or "perfect"

## Boundaries

Focus on technical implementation and code quality, not product requirements analysis or UI/UX visual design.

## When NOT to Use

- Design-direction or UX-audit-only tasks with no implementation-code deliverable (use `ui-ux-pro-max`)
- Frontend delivery tasks that explicitly require implemented UI code/pages (use `frontend-design`)
- Two-step flows where UX audit should happen before code implementation (use `ui-ux-pro-max` first, then `frontend-design`)
- Architecture-planning-only work before implementation (use `dev-planner`)
- Requirements clarification interviews before implementation scope is ready (use `requirements-interview`)

## Platform-Specific Guidelines

### Web Development

- Follow responsive design principles (mobile-first)
- Optimize Core Web Vitals (LCP < 2.5s, FID < 100ms, CLS < 0.1)
- Use semantic HTML and WCAG 2.1 AA accessibility standards
- Implement proper error handling and loading states

### Mobile Development

- Follow platform design guidelines (HIG for iOS, Material Design for Android)
- Implement offline-first architecture with data synchronization
- Optimize for battery life and memory usage
- Handle different screen sizes and orientations

### Game Development

- Target 60 FPS for PC/console, 30-60 FPS for mobile
- Use object pooling for frequently spawned objects
- Implement LOD (Level of Detail) systems
- Profile regularly with engine-specific tools

## Helper Scripts

**Always run `--help` first** to see usage. These scripts are black-box tools - no need to read source code.

- `scripts/init-project.sh` - Initialize project structure
- `scripts/optimize-bundle.sh` - Bundle size analysis and optimization (web)
- `scripts/setup-unity-project.sh` - Initialize Unity project structure (game)
- `scripts/build-mobile.sh` - Build mobile app for iOS/Android
- `scripts/run-tests.sh` - Run unit/integration/e2e tests with coverage

## Detailed References

- `./references/api-design.md` - API design specifications and best practices
- `./references/backend-patterns.md` - Backend architecture patterns (Repository, CQRS, etc.)
- `./references/frontend-patterns.md` - Frontend architecture patterns (Composition, Hooks, etc.)
- `./references/frontend-optimization.md` - Frontend performance optimization
- `./references/game-optimization.md` - Game performance optimization
- `./references/mobile-best-practices.md` - Mobile development guidelines
- `./references/unity-best-practices.md` - Unity development guidelines
- `./guides/web-best-practices.md` - Web development best practices
- `./workflows/development.md` - Complete development workflow

## Escalation Rules

Pause and ask the owner before:

- expanding implementation into adjacent domains outside the current task boundary
- making architecture or dependency changes that materially affect maintainability or delivery scope
- completing work without meaningful verification on changed behavior

## Final Output Contract (MANDATORY)

Every use of this skill should end with:

1. `Skill Fit` - why this general development skill was used
2. `Primary Deliverable` - implementation result, files changed, or artifact produced
3. `Execution Evidence` - commands run, tests/checks performed, and references used
4. `Risks / Open Questions` - known gaps, edge cases, or follow-up concerns
5. `Next Action` - the clearest next coding or review step


---
Source attribution: JochenYang
Original project: https://github.com/JochenYang/Jochen-ai-rules/blob/2772c5d4dbab439e202337e58a419657209e16ae/skills/developer/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2026 Jochen

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: JochenYang
Original project: https://github.com/JochenYang/Jochen-ai-rules/blob/2772c5d4dbab439e202337e58a419657209e16ae/skills/developer/SKILL.md
Attribution basis: Source repository record

Fields of work: Development & Engineering
Roles: Backend Developer, Frontend Developer, Full-Stack Developer, Game Developer, Mobile Developer
Specialties: API, Backend, Database, Design, DevOps, Frontend, Git, Mobile, Playwright, React, Testing
Tools: AWS, Azure, Docker, GCP, Kubernetes
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 8df677738791ffc8ed7e28f2fb394b9d0c4b0eaaca289bce9178d5ebcd5f9d93
