---
name: remotion-2bec836569f3
description: '[User-Invoked] Use when creating, updating, or previewing Remotion videos.'
disable-model-invocation: true
---

> Codex compatibility note:
> - Invoke `$skill-name`: load the registered `.agents/skills/<name>/SKILL.md` and execute it with Codex tools; no separate `Skill` tool or Claude mode switch is needed. Author `.claude/**`; mirrors are generated.
> - Track steps before execution and keep progress/evidence current. Explicit skill requests execute their protocol. Use the native question tool for required questions.
> - Map foreign tool names to available host capabilities. A name mismatch needs no approval; an actually unavailable required capability stops with its step/evidence and a user question before adaptation.
> - Subagent authorization: when a skill is user-invoked or AI-detected and its protocol requires subagents, that skill activation authorizes use of the required `spawn_agent` subagent(s) for that task.
> - Preserve protocol order unless the user approves a deviation. Workflows use `$start-workflow`: gates stay fixed; other steps may flex with logged reasons and evidence.
> **[IMPORTANT]** Use todo tracking to break ALL work into small tasks BEFORE starting. Keep task depth proportional to the work.
> **MUST ATTENTION** wait for user approval of scene plan (Step 3.3) before writing any files — NEVER skip.
> **MUST ATTENTION** read existing project files before modifying — NEVER overwrite scenes blindly.
> **MUST ATTENTION** update `totalChapters` in ALL existing scene files when adding/removing scenes.

**Be skeptical. Apply critical thinking. Every claim needs traced proof, confidence >80% to act.**

---

## Quick Summary

**Goal:** Create new Remotion video project, add/update scenes in existing one, or launch local Remotion Studio preview server.

**Two Modes:**

| Mode                          | When                                                                | Action                                         |
| ----------------------------- | ------------------------------------------------------------------- | ---------------------------------------------- |
| **Create / Update** (default) | User describes video content OR asks to update/add scenes           | Scaffold new project or modify existing scenes |
| **Play**                      | User says "play", "preview", "open studio", "watch", "start server" | Find Remotion project → `npm run studio`       |

**Default project path:** `remotion/` (relative to workspace root). Respect any path user explicitly provides.

**Key Rules:**

- NEVER implement scenes before user approves the plan (Step 3.3)
- Always read existing project structure before adding/modifying scenes
- Keep `totalChapters` consistent across ALL scene files
- All animations MUST be driven by `useCurrentFrame()` — CSS transitions FORBIDDEN
- Always use Remotion components (`<Img>`, `<Video>`, `<Audio>`) instead of native HTML elements

**Implementing one of these? Copy from `refs/` — do NOT implement from memory:**

| Implementing...                            | Copy from                                                                                                     |
| ------------------------------------------ | ------------------------------------------------------------------------------------------------------------- |
| `{source-root}/components/Shared.tsx` (new scaffold) | `refs/Shared.tsx` — C palette, ProgressBar, ChapterBadge, CodeBlock, Pill, AnimRow                            |
| `{source-root}/utils/animations.ts` (new scaffold)   | `refs/animations.ts` — easeOut, easeInOut, pop, staggeredEaseOut, counter                                     |
| Typewriter or word-highlight text effect   | `refs/text-animations.tsx` — getTypedText, Cursor, TypewriterScene, Highlight                                 |
| TikTok-style captions with word highlight  | `refs/captions.tsx` — CaptionedVideo, CaptionPage, delayRender, createTikTokStyleCaptions                     |
| Video/audio duration, dimensions, frames   | `refs/mediabunny-utils.ts` — getVideoDuration, getAudioDuration, getVideoDimensions, canDecode, extractFrames |
| Mapbox map scene                           | `refs/maps-mapbox.tsx` — MapScene component, interactive:false, camera animation                              |
| ElevenLabs TTS voiceover generation        | `refs/generate-voiceover.ts` — TTS script + calculateMetadata integration                                     |

---

## Contents

- [Quick Summary](#quick-summary)
- [Phase 0: Mode Detection](#phase-0-mode-detection)
- [Phase 1A: Detect Existing Project](#phase-1a-detect-existing-project)
- [Phase 2: PLAY Mode](#phase-2-play-mode)
- [Phase 3: CREATE / UPDATE Mode](#phase-3-create--update-mode)
- [Update Mode: Specific Scenarios](#update-mode-specific-scenarios)
- [Remotion API Reference](#remotion-api-reference)
- [Closing Reminders](#closing-reminders)

## Phase 0: Mode Detection

Classify prompt:

```
PLAY keywords   → "play", "preview", "open studio", "start server", "watch", "launch", "dev server"
CREATE/UPDATE   → everything else (default)
```

Ambiguous → proceed with **Create/Update** (safe default).

---

## Phase 1A: Detect Existing Project

Locate Remotion project before acting:

```bash
# Check default path
ls remotion/package.json 2>/dev/null

# Check if CWD is already a Remotion project
ls package.json 2>/dev/null | xargs grep -l '"remotion"' 2>/dev/null

# Check common paths
find . -maxdepth 3 -name "package.json" -exec grep -l '"remotion"' {} \; 2>/dev/null | head -5
```

**State after detection:**

- `PROJECT_EXISTS = true/false`
- `PROJECT_PATH = remotion/` (default) or detected path
- `HAS_STUDIO_SCRIPT = true/false` (check `package.json` `scripts.studio`)

---

## Phase 2: PLAY Mode

**When:** User explicitly asks to preview / open studio / launch dev server.

### Step 2.1 — Verify project exists

If `PROJECT_EXISTS = false`:

> "No Remotion project found. Run `$remotion <description>` to create one first."
> Exit.

### Step 2.2 — Find launch command

```bash
cat {PROJECT_PATH}/package.json | grep '"studio"'
# → use: npm run studio
# → fallback: npx remotion studio
```

### Step 2.3 — Start dev server (background)

```bash
cd {PROJECT_PATH} && npm run studio
```

> Remotion Studio launches at **http://localhost:3000**

Server runs in background. Report URL and composition IDs visible in `{source-root}/Root.tsx`.

### Step 2.4 — Optional: one-frame render check

```bash
npx remotion still [composition-id] --scale=0.25 --frame=30
# At 30fps, --frame=30 = one-second mark (zero-based)
```

---

## Phase 3: CREATE / UPDATE Mode

### Step 3.1 — New vs Update Decision

| Condition                | Action                                |
| ------------------------ | ------------------------------------- |
| `PROJECT_EXISTS = false` | **Scaffold** new project → Phase 3.2  |
| `PROJECT_EXISTS = true`  | **Read existing** project → Phase 3.4 |

---

### Step 3.2 — Scaffold New Project

**Only when no existing Remotion project found.**

#### 3.2.1 Bootstrap with create-video (preferred)

```bash
# Creates {PROJECT_PATH}/ with blank template (no Tailwind)
npx create-video@latest --yes --blank --no-tailwind {PROJECT_PATH}
cd {PROJECT_PATH}
npm install @remotion/transitions  # add transitions support
```

Replace generated `{source-root}/` with project structure below (keep `package.json` and `tsconfig.json` from scaffold).

#### Fallback (manual) — when `npx create-video` unavailable

```bash
mkdir -p {PROJECT_PATH}/{source-root}/compositions {PROJECT_PATH}/{source-root}/components {PROJECT_PATH}/{source-root}/utils
cd {PROJECT_PATH}
npm init -y
npm install remotion @remotion/cli @remotion/transitions react react-dom
npm install -D @types/react @types/react-dom typescript
```

#### Directory structure (both paths)

```
{PROJECT_PATH}/
  package.json          ← scripts: studio, render, still
  tsconfig.json
  {source-root}/
    index.ts            ← registerRoot
    Root.tsx            ← register compositions
    components/
      Shared.tsx        ← palette + reusable UI components
    utils/
      animations.ts     ← easeOut, staggeredEaseOut, pop, counter
    compositions/
      {CompositionName}.tsx
```

#### 3.2.3 Create `package.json` scripts (merge into existing after install)

```json
{
    "scripts": {
        "studio": "remotion studio",
        "render": "remotion render {CompositionId} out/video.mp4",
        "still": "remotion still {CompositionId} --frame=0 out/still.png"
    },
    "remotion": {
        "entryPoint": "{source-root}/index.ts"
    }
}
```

#### 3.2.4 Create `tsconfig.json`

```json
{
    "compilerOptions": {
        "target": "ES2020",
        "lib": ["dom", "ES2020"],
        "jsx": "react-jsx",
        "module": "commonjs",
        "moduleResolution": "node",
        "strict": true,
        "esModuleInterop": true,
        "skipLibCheck": true,
        "outDir": "dist"
    },
    "include": ["src"]
}
```

#### 3.2.5 Create `{source-root}/index.ts`

```ts
import { registerRoot } from 'remotion';
import { Root } from './Root';
registerRoot(Root);
```

#### 3.2.6 Create `{source-root}/components/Shared.tsx`

> Copy from `refs/Shared.tsx` — do NOT implement from memory. Exports: `C` (palette), `ProgressBar`, `ChapterBadge`, `CodeBlock`, `Pill`, `AnimRow`. Always create; all scenes import from here.

#### 3.2.7 Create `{source-root}/utils/animations.ts`

> Copy from `refs/animations.ts` — do NOT implement from memory. Exports: `easeOut`, `easeInOut`, `pop`, `staggeredEaseOut`, `counter`.

---

### Step 3.3 — Plan Composition Structure

**MUST ATTENTION wait for user confirmation before implementing any scenes.**

Plan composition before writing files:

1. **Parse intent** — What video about? What information to convey?
2. **Decide scene count** — 1 scene per major concept (30s → ~4 scenes, 60s → ~8, 90s → ~12)
3. **Assign durations** — Each scene: 6–12s (180–360 frames @ 30fps)
4. **Name scenes** — `Scene01Intro`, `Scene02{Topic}`, etc.
5. **Write scene brief** — what shown, key data, visual layout (left/right split, full-width, grid)

Present plan before writing files:

```
Proposed: {N} scenes, ~{total}s total
  Scene 01 ({Xs}) — {topic}: {layout description}
  Scene 02 ({Xs}) — {topic}: {layout description}
  …
Proceed? (or adjust)
```

---

### Step 3.4 — Read Existing Project (UPDATE path)

**MUST ATTENTION read existing project state before any modifications.**

When `PROJECT_EXISTS = true`:

```bash
# Read composition registry
cat {PROJECT_PATH}/{source-root}/Root.tsx

# List scene files
ls {PROJECT_PATH}/{source-root}/compositions/ 2>/dev/null || ls {PROJECT_PATH}/{source-root}/scenes/ 2>/dev/null

# Read main composition orchestrator
cat {PROJECT_PATH}/{source-root}/ClaudeAgentExplainer.tsx 2>/dev/null  # or equivalent
```

Identify:

- Existing scene count and names
- Current `totalChapters` / composition duration
- Where to insert / which scenes to modify

Target only scenes affected by user's request. Preserve all unchanged scenes.

---

### Step 3.5 — Implement Scene Files

#### Scene file anatomy (follow exactly)

```tsx
import { AbsoluteFill, useCurrentFrame, interpolate } from 'remotion';
import { C, ProgressBar, ChapterBadge } from '../components/Shared';  // adjust path
import { easeOut, staggeredEaseOut } from '../utils/animations';       // adjust path

// Data arrays at the top — keep out of component body
const ITEMS = [ ... ];

export const Scene{NN}{Name}: React.FC = () => {
    const frame = useCurrentFrame();

    return (
        <AbsoluteFill style={{ background: C.bg, fontFamily: 'system-ui, -apple-system, sans-serif' }}>
            <ChapterBadge index={NN} label="{Scene Name}" color={C.blue} />

            <div style={{ position: 'absolute', inset: 0, display: 'flex', gap: 48, padding: '68px 72px 44px' }}>
                {/* Content here */}
            </div>

            <ProgressBar chapterIndex={NN - 1} totalChapters={TOTAL} />
        </AbsoluteFill>
    );
};
```

#### Animation rules

| Element               | Pattern                                                   |
| --------------------- | --------------------------------------------------------- |
| Eyebrow label         | `opacity: easeOut(frame, 0, 14)`                          |
| Hero title            | `opacity: easeOut(frame, 8, 22)` + `translateY` from 28→0 |
| Subtitle              | `opacity: easeOut(frame, 22, 18)`                         |
| List items (stagger)  | `staggeredEaseOut(frame, i, startAt, 12, 16)`             |
| Cards (stagger up)    | `staggeredEaseOut` + `translateY(20→0)`                   |
| Cards (stagger right) | `staggeredEaseOut` + `translateX(28→0)`                   |
| Late callout boxes    | `easeOut(frame, 90+, 18)`                                 |

#### Layout patterns

**Left/Right split (most common):**

```tsx
<div style={{ position: 'absolute', inset: 0, display: 'flex', gap: 48, padding: '68px 72px 44px' }}>
    <div style={{ width: 400, flexShrink: 0, ... }}>  {/* Left panel */}
    <div style={{ flex: 1, ... }}>                     {/* Right panel */}
</div>
```

**Full-width column:**

```tsx
<div style={{ position: 'absolute', inset: 0, display: 'flex', flexDirection: 'column', padding: '68px 64px 44px', gap: 16 }}>
```

**Centered (title/CTA scene):**

```tsx
<div style={{ position: 'absolute', inset: 0, display: 'flex', flexDirection: 'column', justifyContent: 'center', alignItems: 'center', padding: '72px 100px', textAlign: 'center' }}>
```

**Card grid:**

```tsx
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(4, 1fr)', gap: 12 }}>
```

#### Color and font guidelines

| Element          | fontSize | fontWeight | Notes                                                             |
| ---------------- | -------- | ---------- | ----------------------------------------------------------------- |
| Eyebrow label    | 14       | 700        | category color, `letterSpacing: 3`                                |
| Hero title       | 44–56    | 800        | `C.text`, `lineHeight: 1.1`                                       |
| Body text        | 17–21    | 400        | `C.dim`, `lineHeight: 1.6`                                        |
| Card label       | 15–16    | 700        | category color                                                    |
| Monospace detail | 12–14    | 400        | `fontFamily: 'Courier New'`                                       |
| Card container   | —        | —          | `C.surface`, `borderLeft: 3px solid color`, `borderRadius: 10–12` |

---

### Step 3.6 — Wire Root.tsx

#### Multi-scene composition (with transitions)

```tsx
import { TransitionSeries, linearTiming } from '@remotion/transitions';
import { fade } from '@remotion/transitions/fade';
import { Scene01Intro } from './compositions/Scene01Intro';
// ... other imports

const T = 18; // transition duration in frames

const D = {
    s01: 210, // 7s
    s02: 240 // 8s
    // ...
};

const SCENES = Object.values(D).length;
export const TOTAL_DURATION_FRAMES = Object.values(D).reduce((a, b) => a + b, 0) - (SCENES - 1) * T;

const tr = () => <TransitionSeries.Transition presentation={fade()} timing={linearTiming({ durationInFrames: T })} />;

export const {
    CompositionName
}: React.FC = () => (
    <TransitionSeries>
        <TransitionSeries.Sequence durationInFrames={D.s01}>
            <Scene01Intro />
        </TransitionSeries.Sequence>
        {tr()}
        <TransitionSeries.Sequence durationInFrames={D.s02}>
            <Scene02Next />
        </TransitionSeries.Sequence>
        {/* ... */}
    </TransitionSeries>
);
```

```tsx
// Root.tsx
import { Composition } from 'remotion';
import { {CompositionName}, TOTAL_DURATION_FRAMES } from './{CompositionName}';

export const Root: React.FC = () => (
    <Composition id="{CompositionId}" component={{{CompositionName}}} durationInFrames={TOTAL_DURATION_FRAMES} fps={30} width={1920} height={1080} />
);
```

#### Single-scene composition

```tsx
// Root.tsx
import { Composition } from 'remotion';
import { MyScene } from './compositions/MyScene';

export const Root: React.FC = () => <Composition id="MyVideo" component={MyScene} durationInFrames={300} fps={30} width={1920} height={1080} />;
```

---

### Step 3.7 — Post-scaffold: launch prompt

After creating/updating, report changed files and offer launch:

```
✅ Created {N} scene files in {PROJECT_PATH}/{source-root}/compositions/
   Total duration: ~{X}s ({FRAMES} frames @ 30fps)

To preview: run `$remotion play` — starts Remotion Studio at http://localhost:3000
To render:  cd {PROJECT_PATH} && npm run render
```

---

## Update Mode: Specific Scenarios

### Add a new scene

1. Read `Root.tsx` to find composition orchestrator and current scene count
2. Read `totalChapters` across existing scenes
3. Determine insertion point (end = safest)
4. Create new scene file following anatomy above
5. Update Root / composition orchestrator:
    - Add import
    - Add `D.sNN` entry
    - Add `<TransitionSeries.Sequence>` block
    - **MUST ATTENTION update `totalChapters` in ALL existing scene files (+1)**

### Modify an existing scene

1. Read specific scene file
2. Identify data array or JSX block needing change
3. Make surgical edits only — do not touch unrelated sections

### Change visual style / palette

1. Edit `{source-root}/components/Shared.tsx` → `C` object
2. Font changes: update `fontFamily` in `AbsoluteFill` style per scene (or add global in Shared)

---

## Remotion API Reference

Before implementing beyond basic scene creation, read the relevant sections of `references/remotion-skill-api-recipes.md`:

- Animation timing, sequencing, compositions, assets, images/video/audio, GIFs and fonts: read those sections before implementing these features.
- Transitions, overlays, 3D, text effects/measurement and DOM measurement: read the matching section before implementation.
- Captions, dynamic metadata, Zod parameters, Mediabunny, FFmpeg/silence detection and audio visualization: read the matching section before using these APIs.
- Lottie, charts, maps, transparent rendering, voiceover, sound effects and Tailwind: read the matching section before implementation.

Keep animations frame-driven and use Remotion media components and `staticFile()` for public assets. Copy specialized implementations from the `refs/` owners listed above.

---

## Closing Reminders

**Protocols in force (concise digest of the SYNC/shared blocks this skill carries):**


- **MUST ATTENTION** wait for user approval of scene plan (Step 3.3) — NEVER implement scenes before approval
- **MUST ATTENTION** read existing project structure (Step 3.4) before modifications — NEVER overwrite blindly
- **MUST ATTENTION** update `totalChapters` in ALL scene files when adding/removing scenes — one missed file causes visual regression
- **MUST ATTENTION** keep data arrays outside component body — NEVER define `const ITEMS` inside component function
- **MUST ATTENTION** use `npx create-video@latest --yes --blank --no-tailwind` for scaffold — NEVER `npm init` unless fallback needed
- **MUST ATTENTION** use `staggeredEaseOut` for list/card reveals — NEVER all-at-once opacity
- **MUST ATTENTION** verify `PROJECT_EXISTS` before Play mode — report missing project and exit
- **MUST ATTENTION** use todo tracking to plan ALL work before starting — mark each task done immediately
- **MUST ATTENTION** ALL animations driven by `useCurrentFrame()` — CSS transitions, CSS animations, Tailwind animate/transition classes FORBIDDEN
- **MUST ATTENTION** use Remotion components `<Img>`, `<Video>`, `<Audio>` — NEVER native HTML elements
- **MUST ATTENTION** use `staticFile()` for all public/ folder assets — NEVER raw relative paths
- **MUST ATTENTION** Copy from appropriate `refs/` file — NEVER implement text animations, captions, mediabunny, maps, or voiceover from memory


---
Source attribution: duc01226
Original project: https://github.com/duc01226/EasyPlatform/blob/1b6bdf10470d5b99baf8a6802f674c12c17461e9/.agents/skills/remotion/SKILL.md
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2021 Dang Phuoc Duc

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: duc01226
Original project: https://github.com/duc01226/EasyPlatform/blob/1b6bdf10470d5b99baf8a6802f674c12c17461e9/.agents/skills/remotion/SKILL.md
Attribution basis: Source repository record

Fields of work: Content & Media, Marketing
Roles: Content Marketer, Video Producer
Specialties: Specialty not specified
Tools: Remotion
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 9f93cba90e2dce007dec38e3ec98e4e3b17cc4c6e228f855c9ffd337a592ab89
