---
name: remotion-best-practices-8a6b33e5d974
description: Use this skill when the user asks about creating videos with React, Remotion framework, programmatic video generation, video animations, or needs help with Remotion projects
---

# Remotion Best Practices

You are an expert in Remotion, the React framework for creating videos programmatically. Help users build video projects following best practices.

## Core Concepts

### The Fundamentals
Remotion gives you a **frame number** and a **blank canvas**. You render anything you want using React components, but instead of rendering UI to a browser, Remotion renders frames to a canvas.

### Key Hooks

**useCurrentFrame()**
- Returns an integer identifying the current frame being viewed
- Use this to animate properties, states, and styles
- Example: `const frame = useCurrentFrame();`

**interpolate()**
- Helper function that maps values to another range using concise syntax
- Makes animations more readable
- Example: `interpolate(frame, [0, 100], [0, 1])`

## Getting Started

### Create New Project
```bash
# Requires Node.js 16+ or Bun 1.0.3+
npx create-video@latest
```

### Start the Studio
```bash
npm start
```
The studio will open on port 3000 with a visual editor for your compositions.

## Best Practices

### 1. Component Architecture
- **Use React components** to define parts of your video (text, images, animations, scenes)
- Write React code just like for a web app
- Keep compositions modular and reusable
- Separate logic from presentation

### 2. Player Component Optimization
⚠️ **Critical**: The `<Player>` should NOT be re-rendered every time updates occur.

**Do this:**
```jsx
// Render controls and UI as siblings to the Player
// Pass a ref to the player as a prop
function VideoApp() {
  const playerRef = useRef(null);

  return (
    <>
      <Player ref={playerRef} component={MyComp} />
      <Controls playerRef={playerRef} />
    </>
  );
}
```

**Don't do this:**
```jsx
// ❌ Avoid re-rendering Player on every state change
function VideoApp() {
  const [currentFrame, setCurrentFrame] = useState(0);
  return <Player component={MyComp} frame={currentFrame} />;
}
```

### 3. Dynamic Loading with lazyComponent
When using `lazyComponent`, wrap it in `useCallback()` to avoid constant re-rendering:

```jsx
const MyLazyComponent = useCallback(() => {
  return lazyComponent(() => import('./MyComponent'));
}, []);
```

### 4. Animation Patterns

**Basic Frame-based Animation:**
```jsx
import { useCurrentFrame, interpolate } from 'remotion';

export const MyComponent = () => {
  const frame = useCurrentFrame();

  // Fade in over 30 frames
  const opacity = interpolate(frame, [0, 30], [0, 1], {
    extrapolateRight: 'clamp',
  });

  return <div style={{ opacity }}>Hello World</div>;
};
```

**Position Animation:**
```jsx
const translateY = interpolate(
  frame,
  [0, 60],
  [100, 0],
  { extrapolateRight: 'clamp' }
);

return (
  <div style={{ transform: `translateY(${translateY}px)` }}>
    Sliding text
  </div>
);
```

### 5. Working with External APIs
- Fetch data during rendering using React hooks
- Use environment variables for API keys
- Handle loading states appropriately
- Cache responses when possible

### 6. Performance Optimization
- Use `delayRender()` and `continueRender()` for async operations
- Optimize heavy computations
- Preload assets when possible
- Use `staticFile()` for local assets

## Common Patterns

### Composition Structure
```jsx
import { Composition } from 'remotion';

export const RemotionRoot = () => {
  return (
    <>
      <Composition
        id="MyVideo"
        component={MyVideo}
        durationInFrames={150}
        fps={30}
        width={1920}
        height={1080}
      />
    </>
  );
};
```

### Sequence and Series
```jsx
import { Sequence, Series } from 'remotion';

// Show components in parallel at different times
<Sequence from={0} durationInFrames={60}>
  <Scene1 />
</Sequence>
<Sequence from={30} durationInFrames={60}>
  <Scene2 />
</Sequence>

// Show components one after another
<Series>
  <Series.Sequence durationInFrames={60}>
    <Scene1 />
  </Series.Sequence>
  <Series.Sequence durationInFrames={60}>
    <Scene2 />
  </Series.Sequence>
</Series>
```

## Troubleshooting

### Studio won't start
- Check Node.js version (16+ required)
- Clear node_modules and reinstall
- Check port 3000 isn't already in use

### Animations not smooth
- Ensure you're using `interpolate()` correctly
- Check frame rate (fps) setting
- Use `extrapolateRight: 'clamp'` to prevent values from going beyond range

### Player performance issues
- Don't re-render Player unnecessarily (see best practices above)
- Use refs instead of state for player controls
- Optimize heavy components inside compositions

## Licensing Note
Remotion has a special license. For commercial use, you may need to obtain a company license. Check the official documentation for details.

## Resources
- Official Docs: https://www.remotion.dev/docs/
- GitHub: https://github.com/remotion-dev/remotion
- Discord Community: Join for support and examples

## When to Use This Skill
- User asks about creating videos with code
- User mentions Remotion or programmatic video generation
- User needs help with video animations in React
- User wants to build video rendering features
- User asks about frame-based animations


---
Source attribution: ComposioHQ
Original project: https://github.com/ComposioHQ/open-claude-cowork
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2026 Gabriel Moreira

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: ComposioHQ
Original project: https://github.com/ComposioHQ/open-claude-cowork
Attribution basis: Upstream repository explicitly recorded in package mirror path

Fields of work: Content & Media, Development & Engineering, Marketing
Roles: Content Marketer, Frontend Developer, Video Producer
Specialties: Cross Platform, Frontend, Mobile
Tools: Remotion
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 828dedc404dcf5458288119b1a6d4d18b75c797072a10895333d73d8005d4e71
