---
name: ui-motion
description: "Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …)."
risk: critical
source: https://github.com/bitjaru/styleseed/tree/main/engine/.claude/skills/ss-motion
source_repo: bitjaru/styleseed
source_type: community
date_added: 2026-07-01
license: MIT
license_source: https://github.com/bitjaru/styleseed/blob/main/LICENSE
---

# Motion Seed Applier
## When to Use

Use when adapting an existing StyleSeed React component to a named motion recipe or personality/context supported by its actual installed motion library.


## When NOT to use

- For general framer-motion docs or learning → use the framer-motion site
- For non-React motion (CSS-only transitions, GSAP) — this skill targets `motion.X` JSX only
- For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
- For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit `engine/components/ui/motion.tsx` directly

## Missing library and accessibility boundary

This tree does not bundle engine/motion, DESIGN-LANGUAGE.md, preview routes or calibrated recipes. Verify those paths and exports in the target project before copying named snippets; if absent, report the prerequisite rather than inventing library behavior. Do not assume hover/press is automatically reduced-motion-safe: explicitly honor the user/system preference for all nonessential motion, including one-shot interactions. Re-reading JSX is not a parse/build/runtime check; report actual checks and untested interactions honestly.

## Vibe → Seed mapping

Translate the user's prompt to one of the five seeds before applying. Use this lookup table from `engine/motion/index.ts`:

| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | **Spring** |
| smooth, silky, fluid, elegant, composed, continuous | **Silk** |
| snappy, quick, instant, decisive, sharp, precise | **Snap** |
| floaty, gentle, weightless, dreamy, ambient, drifting | **Float** |
| rhythmic, punchy, pulsing, heartbeat, beat | **Pulse** |
| "Toss style", "Arc style" | **Spring** (per brand default) |
| "Stripe style", "Notion style" | **Silk** |
| "Linear style", "Raycast style", "Vercel style" | **Snap** |

If the user says only a *brand* name, use that brand's default seed from `BRAND_DEFAULT_SEED`. If the user is explicit about a seed name (`spring`, `silk`, etc.), respect it verbatim.

## Recommend mode — use-case → motion (when the user describes the *moment*, not the vibe)

If the user describes **what the thing is** ("a like button", "a modal", "the loading
state", "items in a feed") rather than a feeling, recommend from the use-case map
(`MOTION_BY_USECASE` in `engine/motion/library.ts`, exported from `@engine/motion`):

| Use case | Reach for | Why |
|---|---|---|
| Primary button / CTA press | `spring · press` | tactile, confident — the press should "give" |
| Modal / dialog / sheet enter | `silk · entrance` | smooth; never bounce serious/destructive content |
| Dropdown / popover / menu | `snap · entrance` | instant, precise — frequent UI shouldn't wait |
| Toast / inline notification | `spring · entrance` | small friendly arrival, non-blocking |
| List / feed items appearing | `stagger-cascade` | choreograph order, gently |
| Feature / marketing card hover | `tilt-3d` | depth/flair OK on content-light marketing |
| Dashboard / data card hover | `snap · hover` | a subtle lift only — keep dense UI calm |
| Like / favorite / reaction | `like-burst` | a celebratory one-shot; reward the tap |
| Live / online / recording dot | `pulse-beat` | looping heartbeat = "alive" |
| Loading / skeleton | `shimmer` | calm directional progress |
| Success / confirmation | `pop-in` | positive little "done" |
| Toggle / tab / segment switch | `toggle-flip` | distinctive, recognizable switch |
| Page / route transition | `silk · entrance` | smooth, minimal, get out of the way |
| Number / balance / KPI / price reveal | **none** | don't animate the payload — it must read instantly |

**Two anti-rules override the table** (state them if you deviate):
1. **One seed per product.** If the project already uses a seed, match it — don't introduce a second personality.
2. **Never delay the payload.** Don't animate a balance, price, or search result into view; motion is for affordance, not content.

## Named motion keywords (distinctive moves)

Seeds set a *personality* (how a fade/scale feels). The **motion library** in
`engine/motion/library.ts` adds *distinctive moves* — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.

`engine/motion/library.ts` (exported as `MOTION_LIBRARY` / `MOTION_BY_KEY` from
`@engine/motion`) is the **single source of truth** — every keyword carries its
own runnable `snippet`. Pull the snippet from there; never hand-write the params.

| Keyword | Move | Say it when the user wants… |
|---|---|---|
| `toggle-flip` | 3D Y-axis card flip | a switch/toggle to flip between two faces |
| `toggle-slide` | slide-stack swap | a value to slide out and the next to slide in |
| `toggle-morph` | pill ⇄ circle morph | a control to change shape on toggle |
| `toggle-curtain` | top→bottom clip-path wipe | a panel to reveal like a curtain |
| `reveal-blur` | blur(12px)→0 focus-in | content to focus-pull into place |
| `reveal-rise` | masked clip-path text rise | a headline/text to climb into view |
| `reveal-unfold` | scaleY from top edge | an accordion/panel to unfold |
| `pop-in` | spring overshoot from 0 | a badge/checkmark to pop in bouncily |
| `press-squish` | scale-down + skew | a button to feel jelly/tactile on tap |
| `tap-ripple` | radial ripple from tap | Material-style press feedback |
| `pulse-beat` | looping scale pulse | a live/recording/heartbeat indicator |
| `wiggle` | quick horizontal shake | error / invalid-input feedback |
| `shimmer` | skeleton loading sweep | a loading placeholder |
| `stagger-cascade` | children fade-up in sequence | a list to animate in one-by-one |

**Applying a keyword:**

1. Read the exact recipe from `engine/motion/library.ts` — find the entry whose
   `key` matches, copy its `snippet` verbatim (it is calibrated and runnable).
2. Adapt only the element/content to the user's JSX; keep the transition values.
3. If the keyword is stateful (toggles, ripple), wire the `useState` shown in the
   snippet. If it's a one-shot reveal, a `key` bump replays it.
4. Tell the user the keyword you applied so they can reuse it elsewhere for
   consistency, and point them at `/motion` to preview/Copy others.

If the user describes a move but no exact keyword fits, fall back to a seed +
context. If they say a keyword that doesn't exist, suggest the closest real one
from the table — never invent a keyword.

## Context detection

Infer one of the five contexts from the prompt:

- "on hover" / "when hovered" → `hover`
- "on press" / "on tap" / "on click" → `press`
- "when it appears" / "on mount" / "entering" → `entrance`
- "when it leaves" / "on close" / "exiting" → `exit` (requires `<AnimatePresence>`)
- "when layout changes" / "FLIP" / "rearranging" → `layout`

If ambiguous, default to `entrance`. If multiple contexts are reasonable (e.g., a button needs both `hover` and `press`), apply both.

## Application steps

Apply seed: **$0** · Context: **$1** · Target: **$ARGUMENTS**

1. **Read the target file** at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a `<button>`, `<div>`, `<Card>`, or similar.

2. **Confirm the import paths**. The component file must be able to import:
   - `motion` (and `AnimatePresence` for `exit`) from `"framer-motion"`
   - the chosen seed from `"@engine/motion"` — in a project that doesn't use the `@engine/*` alias, use a relative path to `engine/motion`

3. **Replace the target tag with a `<motion.X>` and spread the seed's recipe**:

   ```tsx
   // hover example
   <motion.button {...spring.hover}>Save</motion.button>

   // press + hover combined
   <motion.button {...spring.press} {...spring.hover}>Save</motion.button>

   // entrance (mount)
   <motion.div {...silk.entrance}>...</motion.div>

   // exit (requires AnimatePresence wrapper somewhere up the tree)
   <AnimatePresence>
     {open && <motion.div {...silk.entrance} {...silk.exit} />}
   </AnimatePresence>

   // layout (FLIP)
   <motion.div {...snap.layout}>...</motion.div>
   ```

4. **Do NOT inline the params**. The whole point of the seed is that the values come from one source. Never expand `{ type: "spring", stiffness: 300, damping: 18 }` into the JSX — always spread the recipe.

5. **Respect `prefers-reduced-motion`** in long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, import `usePrefersReducedMotion` and `REDUCED_TRANSITION` from `@engine/motion` and override the transition when reduced motion is on.

6. **Validate** by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if `exit` was used).

7. **Tell the user which seed and context you applied**, and offer one related context they might want next ("Want `press` too so it feels clickable?").

## Defaults if the user is vague

- No file given → ask "which file?"
- No vibe word → ask "any vibe word, brand, or seed name?"
- Vibe is "natural" or "feel like a real app" → default to **Silk** (the safest of the five)
- Element is a CTA button → also apply `press`

## Forbidden

- Do not invent new seed names. There are exactly five.
- Do not edit `engine/motion/seeds/*.ts` from this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask.
- Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
- Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).

## Example

**User request:**

> Review this interface with @ui-motion, identify the highest-impact design problems, and propose an implementation-ready improvement.

## Limitations

- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.


---
Source attribution: bitjaru/styleseed contributors, via Agentic Awesome Skills
Original project: https://github.com/bitjaru/styleseed
License: MIT + CC-BY-4.0
License information: https://creativecommons.org/licenses/by/4.0/
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2026 StyleSeed Contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: bitjaru/styleseed contributors, via Agentic Awesome Skills
Original project: https://github.com/bitjaru/styleseed
Attribution basis: Recorded upstream repository

Fields of work: Design
Roles: UI Designer
Specialties: Specialty not specified
Tools: Tool not specified
Country applicability: Country not specified
Classification basis: Dave AI task classification from package title, description, and declared metadata
Instruction SHA-256: 7b44b01962d414d3aa01adb95e62d717144b04d0837de89105bef97bf0512218
Metadata reviewed: 2026-10-27
This metadata supersedes earlier Mega AI Hub catalog attribution. Original instruction and supporting files are preserved.
