---
name: unreal-metasounds
description: Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
allowed-tools: Read, Grep, Write, Bash, Edit, Glob, WebFetch
graph:
  domains: [domain:gaming]
  specializations: [specialization:game-development]
  skillAreas: [skill-area:game-audio-systems, skill-area:audio-processing]
  roles: [role:game-developer]
---

# Unreal MetaSounds Skill

MetaSounds procedural audio system for Unreal Engine.

## Overview

This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.

## Capabilities

### Audio Graphs
- Create MetaSound sources
- Build audio processing graphs
- Handle triggers and parameters
- Implement custom nodes

### Synthesis
- Use oscillators
- Implement filters
- Create envelopes
- Handle modulation

### Procedural Audio
- Generate sound effects
- Create adaptive music
- Implement audio variations
- Handle randomization

### Integration
- Trigger from gameplay
- Control parameters
- Handle spatialization
- Manage performance

## Prerequisites

- Unreal Engine 5.0+
- MetaSounds plugin enabled

## Usage Patterns

### MetaSound Source

```
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
```

### Parameter Control

```cpp
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
```

## Best Practices

1. Use presets for common patterns
2. Profile CPU usage
3. Handle voice management
4. Use groups for organization
5. Test on all platforms

## References

- [MetaSounds Documentation](https://docs.unrealengine.com/5.0/en-US/metasounds-in-unreal-engine/)


---
Source attribution: a5c-ai
Original project: https://github.com/a5c-ai/babysitter
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2026 Gabriel Moreira

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: a5c-ai
Original project: https://github.com/a5c-ai/babysitter
Attribution basis: Upstream repository explicitly recorded in package mirror path

Fields of work: Development & Engineering
Roles: Game Developer
Specialties: Backend, Cross Platform
Tools: Unreal Engine
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: d31127d1a5328895424513eddef365aa3835ebd31097fbb58d698ef08ec63ed8
