---
name: wow-api-guild
description: "Complete reference for WoW Retail Guild Management, Guild Bank, Guild Info, and Guild Event APIs. Covers guild management functions (invite, promote, demote, kick, disband, MOTD, info), guild roster (GetGuildRosterInfo, GuildRoster, sorting), guild bank functions (GetGuildBankItemInfo, deposit, withdraw, tab management, permissions), guild perks/reputation, C_GuildInfo, and the Club API guild integration (guilds are ClubType.Guild in the Club system). Use when working with guild management, guild roster, guild bank, guild chat, guild events, or guild achievements."
---

# Guild API (Retail — Patch 12.0.0)

Comprehensive reference for guild management, guild bank, and guild info APIs.

> **Source:** https://warcraft.wiki.gg/wiki/World_of_Warcraft_API
> **Current as of:** Patch 12.0.0 (Build 65655) — January 28, 2026
> **Scope:** Retail only.

---

## Scope

- **Guild Management** — Invite, promote, demote, kick, disband, MOTD
- **Guild Roster** — Member list, info, sorting
- **Guild Bank** — Item management, tabs, permissions
- **C_GuildInfo** — Guild info utilities
- **Club Integration** — Guilds as C_Club entities

---

## Guild Management

### Core Functions

| Function | Returns | Description |
|----------|---------|-------------|
| `IsInGuild()` | `inGuild` | Is player in a guild? |
| `GetGuildInfo(unit)` | `guildName, guildRankName, guildRankIndex, realm` | Guild info for unit |
| `GetGuildFactionGroup()` | `factionGroup` | Guild faction (0=Horde, 1=Alliance) |
| `GuildInvite(name)` | — | Invite player to guild |
| `GuildUninvite(name)` | — | Remove from guild |
| `GuildPromote(name)` | — | Promote one rank |
| `GuildDemote(name)` | — | Demote one rank |
| `GuildSetLeader(name)` | — | Transfer leadership |
| `GuildDisband()` | — | Disband guild |
| `GuildLeave()` | — | Leave guild |
| `GuildSetMOTD(motd)` | — | Set message of the day |
| `GetGuildRosterMOTD()` | `motd` | Get MOTD |
| `GuildRosterSetPublicNote(index, note)` | — | Set public note |
| `GuildRosterSetOfficerNote(index, note)` | — | Set officer note |
| `GuildControlSetRank(rankIndex)` | — | Select rank for editing |
| `GuildControlSetRankFlag(flagIndex, enabled)` | — | Set rank permission |
| `GuildControlGetRankFlags()` | `flags` | Get rank permissions |
| `GuildControlGetNumRanks()` | `numRanks` | Number of ranks |
| `GuildControlGetRankName(rankIndex)` | `name` | Rank name |
| `GuildControlAddRank(name)` | — | Add new rank |
| `GuildControlDelRank(rankIndex)` | — | Delete rank |
| `GuildControlSaveRank(name)` | — | Save rank changes |

### Guild Roster

| Function | Returns | Description |
|----------|---------|-------------|
| `GetNumGuildMembers()` | `totalMembers, numOnline, numOnlineAndMobile` | Member counts |
| `GetGuildRosterInfo(index)` | `name, rankName, rankIndex, level, classDisplayName, zone, publicNote, officerNote, isOnline, status, class, achievementPoints, achievementRank, isMobile, isSoREligible, standingID` | Member info |
| `GetGuildRosterLastOnline(index)` | `years, months, days, hours` | Last online time |
| `GuildRoster()` | — | Request roster refresh |
| `SortGuildRoster(sortType)` | — | Sort roster |
| `SetGuildRosterShowOffline(showOffline)` | — | Toggle offline display |
| `GetGuildRosterShowOffline()` | `showOffline` | Showing offline? |
| `SetGuildRosterSelection(index)` | — | Select member |
| `GetGuildRosterSelection()` | `index` | Selected member |

---

## C_GuildInfo

| Function | Returns | Description |
|----------|---------|-------------|
| `C_GuildInfo.GetGuildNewsInfo(index)` | `newsInfo` | Guild news item |
| `C_GuildInfo.GetGuildTabardInfo(unit)` | `tabardInfo` | Guild tabard details |
| `C_GuildInfo.GuildRoster()` | — | Request roster update |
| `C_GuildInfo.QueryGuildMemberRecipes(guildMemberGUID, skillLineID)` | — | Query member recipes |
| `C_GuildInfo.QueryGuildMembersForRecipe(skillLineID, spellID [, recipeLevel])` | — | Query who knows recipe |
| `C_GuildInfo.RemoveFromGuild(guid)` | — | Remove by GUID |
| `C_GuildInfo.IsGuildOfficer()` | `isOfficer` | Is player officer? |
| `C_GuildInfo.IsGuildRankAssignmentAllowed(guid, rankOrder)` | `isAllowed` | Can assign rank? |
| `C_GuildInfo.SetGuildRankOrder(guid, rankOrder)` | — | Set member rank |
| `C_GuildInfo.SetNote(guid, note, isPublic)` | — | Set public/officer note |
| `C_GuildInfo.CanEditOfficerNote()` | `canEdit` | Can edit officer notes? |
| `C_GuildInfo.CanSpeakInGuildChat()` | `canSpeak` | Can talk in guild chat? |
| `C_GuildInfo.CanViewOfficerNote()` | `canView` | Can view officer notes? |
| `C_GuildInfo.GetGuildRankOrder(guid)` | `rankOrder` | Member rank order |
| `C_GuildInfo.MemberExistsByName(name)` | `exists` | Member in guild? |

---

## Guild Bank

### Guild Bank Items

| Function | Returns | Description |
|----------|---------|-------------|
| `GetGuildBankNumSlots(tab)` | `numSlots` | Slots in bank tab |
| `GetGuildBankItemInfo(tab, slot)` | `texture, itemCount, locked, isFiltered, quality` | Item info |
| `GetGuildBankItemLink(tab, slot)` | `link` | Item link |
| `GetGuildBankItemValue(tab, slot)` | `value` | Item vendor value |
| `AutoStoreGuildBankItem(tab, slot)` | — | Move to bags |
| `SplitGuildBankItem(tab, slot, amount)` | — | Split stack |
| `PickupGuildBankItem(tab, slot)` | — | Pick up item |
| `QueryGuildBankTab(tab)` | — | Request tab data |
| `QueryGuildBankLog(tab)` | — | Request tab log |
| `QueryGuildBankText(tab)` | — | Request tab info text |

### Guild Bank Tabs

| Function | Returns | Description |
|----------|---------|-------------|
| `GetNumGuildBankTabs()` | `numTabs` | Number of bank tabs |
| `GetGuildBankTabInfo(tab)` | `name, icon, isViewable, canDeposit, numWithdrawals, remainingWithdrawals` | Tab info |
| `SetGuildBankTabInfo(tab, name, icon)` | — | Edit tab name/icon |
| `BuyGuildBankTab()` | — | Purchase new tab |
| `GetGuildBankTabCost()` | `cost` | Next tab cost |
| `GetGuildBankText(tab)` | `text` | Tab info text |
| `SetGuildBankText(tab, text)` | — | Set tab info text |
| `CanGuildBankRepair()` | `canRepair` | Can repair from guild bank? |
| `GetGuildBankWithdrawMoney()` | `amount` | Withdrawal allowance |
| `GetGuildBankMoney()` | `money` | Guild bank gold |
| `DepositGuildBankMoney(amount)` | — | Deposit gold |
| `WithdrawGuildBankMoney(amount)` | — | Withdraw gold |
| `CanWithdrawGuildBankMoney()` | `canWithdraw` | Can withdraw gold? |
| `GetGuildBankMoneyTransaction(index)` | `type, name, amount, years, months, days, hours` | Money log entry |
| `GetNumGuildBankMoneyTransactions()` | `numTransactions` | Money log count |

### Guild Bank Log

| Function | Returns | Description |
|----------|---------|-------------|
| `GetNumGuildBankTransactions(tab)` | `numTransactions` | Tab transaction count |
| `GetGuildBankTransaction(tab, index)` | `type, name, itemLink, count, tab1, tab2, year, month, day, hour` | Transaction entry |

---

## Guild + Club Integration

Guilds are represented as clubs with `Enum.ClubType.Guild` in the C_Club system:

```lua
-- Get guild as a club
local clubs = C_Club.GetSubscribedClubs()
for _, club in ipairs(clubs) do
    if club.clubType == Enum.ClubType.Guild then
        local guildClubId = club.clubId
        -- Use C_Club functions for guild chat streams
        local streams = C_Club.GetStreams(guildClubId)
        break
    end
end
```

---

## Common Patterns

### Iterate Guild Roster

```lua
local function PrintGuildMembers()
    local numMembers = GetNumGuildMembers()
    for i = 1, numMembers do
        local name, rankName, rankIndex, level, classDisplayName, zone,
              publicNote, officerNote, isOnline = GetGuildRosterInfo(i)
        if isOnline then
            print(name, level, classDisplayName, zone)
        end
    end
end

-- Must request roster first
C_GuildInfo.GuildRoster()
```

### Guild Bank Interaction

```lua
-- List items in guild bank tab 1
local function ListGuildBankTab(tab)
    local numSlots = GetGuildBankNumSlots(tab)
    for slot = 1, numSlots do
        local texture, itemCount, locked, isFiltered, quality = GetGuildBankItemInfo(tab, slot)
        if texture then
            local link = GetGuildBankItemLink(tab, slot)
            print(link, "x" .. (itemCount or 1))
        end
    end
end
```

---

## Key Events

| Event | Payload | Description |
|-------|---------|-------------|
| `GUILD_ROSTER_UPDATE` | canRequestRosterUpdate | Roster data refreshed |
| `GUILD_RANKS_UPDATE` | — | Rank structure changed |
| `GUILD_MOTD` | motdText | MOTD received |
| `GUILD_NEWS_UPDATE` | — | Guild news updated |
| `GUILD_INVITE_REQUEST` | inviter, guildName, guildAchievementPoints, oldGuildName, isNewGuild, ... | Guild invite received |
| `GUILD_INVITE_CANCEL` | — | Invite cancelled |
| `PLAYER_GUILD_UPDATE` | unitTarget | Guild status changed |
| `GUILD_TRADESKILL_UPDATE` | — | Guild tradeskill updated |
| `GUILD_RECIPE_KNOWN_BY_MEMBERS` | — | Recipe query result |
| `GUILDBANK_ITEM_LOCK_CHANGED` | — | Bank item lock changed |
| `GUILDBANK_UPDATE_TABS` | — | Bank tabs updated |
| `GUILDBANK_UPDATE_MONEY` | — | Bank money changed |
| `GUILDBANK_UPDATE_TEXT` | tab | Bank info text updated |
| `GUILDBANKBAGSLOTS_CHANGED` | — | Bank slots changed |
| `GUILDBANKFRAME_OPENED` | — | Bank frame opened |
| `GUILDBANKFRAME_CLOSED` | — | Bank frame closed |
| `GUILDBANKLOG_UPDATE` | — | Bank log updated |

---

## Gotchas & Restrictions

1. **Roster request required** — Call `C_GuildInfo.GuildRoster()` before reading roster. Data isn't always current.
2. **Guild bank requires NPC** — Guild bank functions only work when at a guild bank NPC.
3. **Permissions vary by rank** — Check permissions before attempting operations. `CanGuildBankRepair()`, `CanWithdrawGuildBankMoney()`, etc.
4. **QueryGuildBankTab is async** — Must query each tab and wait for `GUILDBANK_UPDATE_TABS` before reading items.
5. **Guild = Club** — Guild chat uses `C_Club` with `Enum.ClubType.Guild`. Use `C_Club.SendMessage()` for guild chat.
6. **Rank indices** — Rank 0 = Guild Master. Higher indices = lower ranks.
7. **GetGuildRosterInfo index** — 1-based index into the roster. Not related to rank or any other ordering.
8. **MOTD event timing** — `GUILD_MOTD` fires during login. Register early to catch it.


---
Source attribution: JBurlison
Original project: https://github.com/JBurlison/WoWAddonAPIAgents
License: MIT
License information: https://opensource.org/license/mit
Original upstream instructions; downloaded from Mega AI Hub.

## Upstream license notice

MIT License

Copyright (c) 2026 Gabriel Moreira

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.



# Mega AI Hub resource metadata

Creator / publisher: JBurlison
Original project: https://github.com/JBurlison/WoWAddonAPIAgents
Attribution basis: Upstream repository explicitly recorded in package mirror path

Fields of work: Sales, Customer Support
Roles: Community Manager, Customer Success Manager, Sales Development Rep (SDR)
Specialties: API
Tools: World Of Warcraft Api
Country applicability: Country not specified
Classification basis: Source catalog labels
Instruction SHA-256: 18f350194eac3c2e37961a1714eeac110854433d4e08626cffc7d2571347b749
