Create a new game character with optional custom ship, credits, onboarding skip, and bulk contract completion. Usage `/character-create [env] <name> <email> <password> [credits <N>] [ship <type>] [skip-onboarding] [complete-contracts]`.
OpenClawDevelopment & Engineering
Triage a user-pasted bug report (from Discord, Slack, GitHub, etc.) about the Gradient Bang game. READ-ONLY — investigates the codebase and produces TWO things in one response: (1) a compact **bug summary** (verdict, why, fix, evidence with file:line citations) the user can keep for their records...
OpenClawDevelopment & Engineering
Resets the game database, generates a fresh universe, loads quest definitions, and seeds combat cron config.
OpenClawDevelopment & Engineering
Analyzes a gameplay session context dump from Gradient Bang. Summarizes agent activity and, if the user reports a problem, identifies where it occurred and scans source code for the root cause.
OpenClawContent & Media
Generate a Gradient News & Observer newspaper front page for a time window. Pulls game events into a structured digest, writes ten illustrated story ledes (7 straight news + 2 gossip + 1 market box) into a markdown file, then renders a 2160x3840 newspaper front-page PNG. Usage `/news-front-page [...
OpenClawContent & Media
Bump the project version (major/minor/patch), update CHANGELOG.md, and tag the release. Usage `/release <major|minor|patch>`.
OpenClawDevelopment & Engineering
Full deployment: database preflight, edge functions, then bot.
OpenClawDevelopment & Engineering
Sets up the entire Gradient Bang local development environment from a fresh clone.
ClaudeDevelopment & Engineering
Deploys the bot to Pipecat Cloud using cloud builds.
OpenClawDevelopment & Engineering
Loads quest definitions from `GRADIENTBANG_QUEST_DATA_DIR` (`data/quests/` by default) into Supabase.
ClaudeCodexOpenClawDevelopment & Engineering
Deploys all Supabase edge functions.
OpenClawDevelopment & Engineering
Release a Gradient Bang corp ship from BYOA — logs in with email/password (or reuses a JWT), nulls the ship's stored `source_url` and `wake_secret` via `ship_byoa_configure { action: "set" }`, then calls `{ action: "clear" }` to null `byoa_owner_character_id`. Frees the ship completely for someon...
OpenClawDevelopment & Engineering