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Agent skills

Reusable instructions for compatible AI agents.

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Agent skill

Bevy ECS Expert

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

ClaudeCodexCursorDevelopment & Engineering
Nikolas Hor49,114
Agent skill

Game Development

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

ClaudeCodexCursorDevelopment & Engineering
vudovn
Agent skill

Godot 4 Migration Guide

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

ClaudeCodexCursorDevelopment & Engineering
Nikolas Hor49,114
Agent skill

Godot GDScript Patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

ClaudeCodexCursorDevelopment & Engineering
wshobson42,167
Agent skill

Party Planning

Estimate party food and drink quantities, select games, and draft hosting timelines using HostPartyPlay's published planning heuristics.

ClaudeCodexCursorDevelopment & Engineering
tarunbatta49,114
Agent skill

Unity AI Game Creator

Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.

ClaudeCodexCursorDevelopment & Engineering
Mann-Makhecha49,114
Agent skill

Unity Developer

Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.

ClaudeCodexCursorDevelopment & Engineering
wshobson42,167
Agent skill

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

ClaudeCodexCursorDevelopment & Engineering
wshobson42,167
Agent skill

arc-mastery

Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.

ClaudeCodexOpenClawDesign
dylantarre141
Agent skill

Motion Pipeline Skill

CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.

OpenClawDesign
notque445
Agent skill

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

ClaudeCodexOpenClawDesign
dylantarre141

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