Anime.js Animation Skill
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
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Advanced JavaScript animation library skill for creating complex, high-performance web animations.
Core UI/UX engineering skill for building highly interactive, spatial, weightless, and glassmorphism-based web interfaces using GSAP and 3D CSS.
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
Game art principles. Visual style selection, asset pipeline, animation workflow.
Complete production-ready guide for Motion Canvas with ESM/CommonJS workarounds, full setup templates, and troubleshooting for programmatic video creation using TypeScript
Unified team skill for motion design. Animation token systems, scroll choreography, GPU-accelerated transforms, reduced-motion fallback. Uses team-worker agent architecture. Triggers on "team motion design", "animation system".
Use when designing motion paths, character movement trajectories, gesture animations, or any motion that should feel natural rather than robotic.
Agent Skill: Principal UI/UX Architect & Motion Choreographer (Awwwards-Tier) workflow skill. Use this skill when the user needs designing expensive agency-grade interfaces with premium fonts, spatial rhythm, soft depth, and fluid microinteractions and the operator should preserve the upstream wo...
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
CPU-only motion data processing pipeline for game animation: BVH import, contact detection, root decomposition, motion blending, FABRIK IK. No GPU required.
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