Game Art Principles
Game art principles. Visual style selection, asset pipeline, animation workflow.
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Reusable instructions for compatible AI agents.
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Game art principles. Visual style selection, asset pipeline, animation workflow.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Control Blender for 3D modeling, scene creation, and rendering operations via MCP with PolyHaven, Sketchfab, Hyper3D Rodin, and Hunyuan3D integrations
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
Blender to engine pipeline skill for GLTF/FBX export.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
🧠 The right skill, one API call. AI agent skills registry with token-efficient skill resolution. 5,000+ skills from 500+ top repos.
Game art principles. Visual style selection, asset pipeline, animation workflow.
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
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