Voxel Art
Provides expert insights into voxel art creation, including workflows, animation techniques, and game engine optimization.
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Reusable instructions for compatible AI agents.
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Provides expert insights into voxel art creation, including workflows, animation techniques, and game engine optimization.
3D game development principles. Rendering, shaders, physics, cameras.
PC and console game development principles. Engine selection, platform features, optimization strategies.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file.
ECS system and component design using Arch ECS. Use when creating or modifying systems, components, queries, cleanup, singletons, or tests -- also for code reviewing World/Entity/component usage.
Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) while keeping GUID/fileID integrity intact. Load before directly editing .unity/.prefab/.asset/.meta/ProjectSettings YAML when REST skills cannot reach: script compile failure breaks E...
Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, ...
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式...
Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.
Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or any ShaderGraph editing plan, and before reviewing a proposed graph. Advisory...
XR Interaction Toolkit (XRI) for VR/AR — set up XR rigs, grab/socket/ray interactors, interactables, teleport/locomotion, turn, XR Canvas/EventSystem, haptics. Requires com.unity.xr.interaction.toolkit. Exact signatures via GET /skills/schema.
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