OpenSpiel: A Framework for Reinforcement Learning in Games
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminol
Resource information
- Authors
- Lanctot, Marc, Lockhart, Edward, Lespiau, Jean-Baptiste, Zambaldi, Vinicius, Upadhyay, Satyaki, Pérolat, Julien, Srinivasan, Sriram, Timbers, Finbarr, Tuyls, Karl, Omidshafiei, Shayegan, Hennes, Daniel, Morrill, Dustin, Muller, Paul, Ewalds, Timo, Faulkner, Ryan, Kramár, János, De Vylder, Bart, Saeta, Brennan, Bradbury, James, Ding, David, Borgeaud, Sebastian, Lai, Matthew, Schrittwieser, Julian, Anthony, Thomas, Hughes, Edward, Danihelka, Ivo, Ryan-Davis, Jonah
- Research area
- Artificial intelligence
- Research topics
- Machine Learning (cs.LG), Artificial Intelligence (cs.AI), Computer Science and Game Theory (cs.GT), Multiagent Systems (cs.MA), FOS: Computer and information sciences, FOS: Computer and information sciences
- Publication date
- 2019
- DOI
- 10.48550/arxiv.1908.09453
- Upstream last modified
- Feb 27, 2022
- License
- arXiv.org perpetual, non-exclusive license
- Last record update
- Nov 4, 2026
About this resource
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.
