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A Hybrid Approach for Closing the Sim2real Appearance Gap in Game Engine Synthetic Datasets

Research paper by Stefanos Pasios. Published 2026-05-04. Topics: diffusion models, image generation, image-to-image translation, photorealism, sim2real gap.

Resource information

Authors
Stefanos Pasios
Research area
Computer vision
Application domain
General AI research
AI methods
Diffusion models, Computer vision
Research topics
cs.CV
arXiv record date
2026-05-04
Publication date
2026-05-04
Publication
arXiv
Upstream last modified
May 5, 2026
Last record update
Nov 3, 2026

Abstract

Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real