Generate Unreal Engine 5 C++ class boilerplate following Epic coding standards. Creates Actors, Components, Subsystems, GameplayAbilities, AttributeSets, Widgets, and more with proper UPROPERTY/UFUNCTION macros, include hierarchy, and module API macros. Use whenever creating new UE5 C++ classes, ...
Scaffold and configure new Unreal Engine 5 projects with proper CLAUDE.md, .gitignore, Git LFS tracking, directory structure, and Epic coding conventions. Use this skill whenever someone mentions creating a new UE5 project, setting up a UE5 repo, initializing an Unreal project, configuring Git fo...