Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) while keeping GUID/fileID integrity intact. Load before directly editing .unity/.prefab/.asset/.meta/ProjectSettings YAML when REST skills cannot reach: script compile failure breaks E...
OpenClawDevelopment & Engineering
Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, ...
ClaudeCodexOpenClawDevelopment & Engineering
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式...
ClaudeCodexOpenClawDesign
Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.
ClaudeCodexOpenClawDevelopment & Engineering
Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or any ShaderGraph editing plan, and before reviewing a proposed graph. Advisory...
ClaudeCodexOpenClawDesign
XR Interaction Toolkit (XRI) for VR/AR — set up XR rigs, grab/socket/ray interactors, interactables, teleport/locomotion, turn, XR Canvas/EventSystem, haptics. Requires com.unity.xr.interaction.toolkit. Exact signatures via GET /skills/schema.
ClaudeCodexOpenClawDesign
Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.
ClaudeCodexOpenClawDevelopment & Engineering
Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmde...
ClaudeCodexOpenClawDevelopment & Engineering
Project cleanup and audit — find unused assets, content-hash duplicates, missing references, empty folders, large assets, dependency trees; two-step confirm-token delete. Exact signatures via GET /skills/schema.
ClaudeCodexOpenClawDevelopment & Engineering
Debug, diagnostics and compile state — read console errors, force recompile, stack traces, list assemblies, manage scripting defines, sample memory, triage editor health. Exact signatures via GET /skills/schema.
ClaudeCodexOpenClawDevelopment & Engineering
URP Decal Projector creation and configuration plus DecalRendererFeature setup — create/inspect/configure/batch-edit/delete/validate projectors. HDRP decals out of scope. Exact signatures via GET /skills/schema.
ClaudeCodexOpenClawDevelopment & Engineering
Unity material and shader property editing (Built-in/URP/HDRP) — create/duplicate/assign materials, set color/emission/textures, change shader, set properties, toggle keywords, render queue. Exact signatures via GET /skills/schema.
ClaudeCodexOpenClawDevelopment & Engineering