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Agent skills

Reusable instructions for compatible AI agents.

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Agent skill

YAML Editing - Safe Hand-Edit Rules

Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) while keeping GUID/fileID integrity intact. Load before directly editing .unity/.prefab/.asset/.meta/ProjectSettings YAML when REST skills cannot reach: script compile failure breaks E...

OpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Unity Performance Red Flags

Unity performance red-flag advisor. Use when users want performance review, code runs slow, frame drops, or need optimization guidance for Update, allocations, pooling, physics. Triggers: performance, optimize, slow, lag, frame drop, hot path, Update, allocation, pool, GC, profiler, 性能, 太慢了, 卡顿, ...

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Unity Pattern Selector

Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式...

ClaudeCodexOpenClawDesign
Besty07281,922
Agent skill

Unity Script Design Review

Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

ShaderGraph - Design Rules

Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or any ShaderGraph editing plan, and before reviewing a proposed graph. Advisory...

ClaudeCodexOpenClawDesign
Besty07281,922
Agent skill

Unity XR Interaction Toolkit Skills

XR Interaction Toolkit (XRI) for VR/AR — set up XR rigs, grab/socket/ray interactors, interactables, teleport/locomotion, turn, XR Canvas/EventSystem, haptics. Requires com.unity.xr.interaction.toolkit. Exact signatures via GET /skills/schema.

ClaudeCodexOpenClawDesign
Besty07281,922
Agent skill

Unity ADR

Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Unity asmdef Advisor

Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmde...

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Unity Cleaner Skills

Project cleanup and audit — find unused assets, content-hash duplicates, missing references, empty folders, large assets, dependency trees; two-step confirm-token delete. Exact signatures via GET /skills/schema.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Debug Skills

Debug, diagnostics and compile state — read console errors, force recompile, stack traces, list assemblies, manage scripting defines, sample memory, triage editor health. Exact signatures via GET /skills/schema.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Decal Skills

URP Decal Projector creation and configuration plus DecalRendererFeature setup — create/inspect/configure/batch-edit/delete/validate projectors. HDRP decals out of scope. Exact signatures via GET /skills/schema.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922
Agent skill

Unity Material Skills

Unity material and shader property editing (Built-in/URP/HDRP) — create/duplicate/assign materials, set color/emission/textures, change shader, set properties, toggle keywords, render queue. Exact signatures via GET /skills/schema.

ClaudeCodexOpenClawDevelopment & Engineering
Besty07281,922

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