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Agent skills

Reusable instructions for compatible AI agents.

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Agent skill

Unity Refactor

Refactoring incremental et securise de code C# Unity. Detecte les code smells, propose un plan priorise par risque, et execute les changements un par un avec verification de compilation. Triggers: /unity-refactor, 'refactor', 'code smell', 'clean code', 'dette technique', 'refactoring unity'. Pro...

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity Code Generation

Generation de code C# Unity production-ready a partir de specifications fonctionnelles. Analyse la codebase existante, choisit le bon pattern architectural, genere le code et les tests. Triggers: /unity-code-gen, 'generer script Unity', 'creer composant', 'nouveau MonoBehaviour', 'creer Scriptabl...

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity Editor Tools

Cree des outils custom pour l'editeur Unity : inspectors personnalises, fenetres d'outils, drawers, menu items, wizards et asset processors. Triggers: /unity-editor-tools, /editor, 'custom inspector', 'editor window', 'property drawer', 'menu item', 'editor tool', 'outil editeur'. Produit des scr...

OpenClawDesign
JulianKerignard8
Agent skill

Unity 2D

Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d

ClaudeCodexOpenClawDesign
JulianKerignard8
Agent skill

Unity Audio

Systeme audio complet Unity 6+ : SFX, musique, ambiance, spatialisation 3D, AudioMixer, pooling, Audio Random Container, Scriptable Audio Pipeline. Triggers: /unity-audio, /audio, audio, son, musique, AudioMixer, AudioSource, spatial audio, 3D sound, sound design, SFX

OpenClawDesign
JulianKerignard8
Agent skill

Unity Build & CI/CD Configurator

Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', 'github actions unity', 'gitlab ci unity', 'gitignore unity', 'build automation'. Scanne le projet, genere les scripts de build C#, les workflows CI/CD, et les fichiers Git optim...

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity DOTS — Data-Oriented Technology Stack

Data-Oriented Technology Stack (ECS, Job System, Burst). Authoring, baking, systems, queries, jobs paralleles. Triggers: /dots, /ecs, 'DOTS', 'ECS', 'ISystem', 'SystemAPI', 'IJobEntity', 'Burst', 'NativeArray', 'Entity', 'IComponentData', 'data oriented'.

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity Perf Audit

Audit statique de performance pour projets Unity. Triggers: /perf, /perf-audit, 'audit performance', 'optimiser performance', 'anti-pattern performance', 'frame rate', 'profiler', 'budget fps'. Analyse le code C# du projet pour detecter les anti-patterns de performance (CPU, GPU, memoire). Produi...

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity Rapid Proto

Prototypage instantane de gameplay Unity. Triggers: /proto, /prototype, 'prototyper', 'idee de jeu', 'tester une mechanique', 'rapid proto'. Transforme une idee de gameplay en scene jouable avec le minimum de code. Produit 1-3 scripts MonoBehaviour, les instructions de setup scene, et une checkli...

OpenClawDesign
JulianKerignard8
Agent skill

Unity Save System

Implementer un systeme de sauvegarde et persistence : /unity-save, /save, sauvegarde, save system, persistence, sauvegarder, charger une partie, save game, PlayerPrefs, serialisation, JSON save, cloud save, slot de sauvegarde

OpenClawDevelopment & Engineering
JulianKerignard8
Agent skill

Unity Shader Generator

Genere des shaders Unity (HLSL/ShaderLab) pour effets visuels. Triggers: /shader, /shader-gen, 'creer un shader', 'effet visuel shader', 'dissolve', 'outline', 'toon shading', 'hologram', 'water shader'. Detecte automatiquement le render pipeline (URP/HDRP/Built-in) et produit un fichier .shader ...

OpenClawDesign
JulianKerignard8
Agent skill

Unity Addressables

Asset loading et content management avec Addressables. Organisation des groupes, chargement async, memory management, remote content. Triggers: /addressables, /assets, 'Addressables', 'AssetReference', 'chargement async', 'remote content', 'DLC', 'asset bundles', 'Resources.Load migration', 'load...

OpenClawDevelopment & Engineering
JulianKerignard8

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