3d-spatial
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
5,216,600 AI resources indexedWorking toward the world’s largest AI resource index.
Reusable instructions for compatible AI agents.
Field counts come from the latest full-catalog snapshot. A resource can belong to several fields and platforms.
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.
Generate Unreal Engine 5 C++ class boilerplate following Epic coding standards. Creates Actors, Components, Subsystems, GameplayAbilities, AttributeSets, Widgets, and more with proper UPROPERTY/UFUNCTION macros, include hierarchy, and module API macros. Use whenever creating new UE5 C++ classes, ...
Scaffold and configure new Unreal Engine 5 projects with proper CLAUDE.md, .gitignore, Git LFS tracking, directory structure, and Epic coding conventions. Use this skill whenever someone mentions creating a new UE5 project, setting up a UE5 repo, initializing an Unreal project, configuring Git fo...
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Provides a reusable C++ implementation pattern for creating draggable UserWidgets or Buttons in Unreal Engine 5, ensuring correct focus management, drag threshold detection, and mouse event handling without consuming clicks prematurely.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
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