5,216,600 AI resources indexedWorking toward the world’s largest AI resource index.

PDF

Agent skills

Reusable instructions for compatible AI agents.

How to use the library

Explore by field

Loading catalog totals…
Browse full catalog

Field counts come from the latest full-catalog snapshot. A resource can belong to several fields and platforms.

Resources

Search results
Search stays within agent skills.
Agent skill

3d-spatial

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

ClaudeCodexOpenClawDesign
dylantarre141
Agent skill

game-developer

Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, networking, performance optimization.

OpenClawDesign
Jeffallan12,208
Agent skill

UE5 C++ Scaffold Skill

Generate Unreal Engine 5 C++ class boilerplate following Epic coding standards. Creates Actors, Components, Subsystems, GameplayAbilities, AttributeSets, Widgets, and more with proper UPROPERTY/UFUNCTION macros, include hierarchy, and module API macros. Use whenever creating new UE5 C++ classes, ...

OpenClawDevelopment & Engineering
antonioinnovateops
Agent skill

UE5 Project Setup Skill

Scaffold and configure new Unreal Engine 5 projects with proper CLAUDE.md, .gitignore, Git LFS tracking, directory structure, and Epic coding conventions. Use this skill whenever someone mentions creating a new UE5 project, setting up a UE5 repo, initializing an Unreal project, configuring Git fo...

OpenClawDevelopment & Engineering
antonioinnovateops
Agent skill

Unreal Development Skill

Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated workflows.

OpenClawDesign
a5c-ai1,889
Agent skill

UE5 C++ Draggable Widget Implementation

Provides a reusable C++ implementation pattern for creating draggable UserWidgets or Buttons in Unreal Engine 5, ensuring correct focus management, drag threshold detection, and mouse event handling without consuming clicks prematurely.

ClaudeCodexCursorDesign
ECNU-ICALK610
Agent skill

cli-anything-unrealinsights

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

ClaudeCodexOpenClawDevelopment & Engineering
HKUDS58,197
Agent skill

Behavior Trees Skill

Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.

OpenClawDesign
a5c-ai1,889

Platform labels describe intended use. Read each resource's author credits, requirements and available access methods.