Generates C++ header and implementation files for a Vulkan-based game engine, covering core systems (Window, Renderer, etc.) and UI architecture (UIManager, UIElement), strictly adhering to RAII, Vulkan best practices, and specific integration patterns.
LLM inference in C/C++ with Python bindings. GPU acceleration via CUDA/Metal/Vulkan, 2-8 bit quantization (GGUF), KV cache, and grammar-based sampling. Run Llama, Mistral, Gemma, Phi locally.
Agent skill for Game Developer, Backend Developer, ML / AI Engineer, published by majiayu000. Project details and file access are provided by the publisher.
Agent skill for Mobile Developer, Game Developer, Product Manager, published by meghal86. Project details and file access are provided by the publisher.
Agent skill for Frontend Developer, Game Developer, UX Designer, published by majiayu000. Project details and file access are provided by the publisher.