Specify a webhook-driven task for OpenClaw
Describe event inputs, validation, deduplication, and intended actions before integration work.
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--- name: clawdbot-macos-build-967645c6b05c description: Build the Clawdbot macOS menu bar app from source. Use when you need to install the Clawdbot.app companion (for menu bar status, permissions, and Mac hardware access like camera/screen recording). Handles dependency installation, UI build, Swift compilation, code signing, and app packaging automatically. --- # Clawdbot macOS App Build The macOS companion app provides menu-bar status, native notifications, and access to Mac hardware (camera, screen recording, system commands). This skill builds it from source. ## Prerequisites - macOS (10.14+) - Xcode 15+ with Command Line Tools - Node.js >= 22 - pnpm package manager - 30+ GB free disk space (Swift build artifacts) - Internet connection (large dependencies) ## Quick Build ```bash # Clone repo cd /tmp && rm -rf clawdbot-build && git clone https://github.com/clawdbot/clawdbot.git clawdbot-build # Install + build cd /tmp/clawdbot-build pnpm install pnpm ui:build # Accept Xcode license (one-time) sudo xcodebuild -license accept # Build macOS app with ad-hoc signing ALLOW_ADHOC_SIGNING=1 bash scripts/package-mac-app.sh # Install to /Applications cp -r dist/Clawdbot.app /Applications/Clawdbot.app # Launch open /Applications/Clawdbot.app ``` ## Build Steps Explained ### 1. Clone Repository Clones the latest Clawdbot source from GitHub. This includes the macOS app source in `apps/macos/`. ### 2. Install Dependencies (pnpm install) Installs Node.js dependencies for the entire workspace (~1 minute). Warnings about missing binaries in some extensions are harmless. ### 3. Build UI (pnpm ui:build) Compiles the Control UI (Vite → TypeScript/React). Output goes to `dist/control-ui/`. Takes ~30 seconds. ### 4. Accept Xcode License Required once per Xcode update. If you get "license not agreed" errors during Swift build, run: ```bash sudo xcodebuild -license accept ``` ### 5. Package macOS App (scripts/package-mac-app.sh) Runs the full Swift build pipeline: - Fetches Swift package dependencies (SwiftUI libraries, etc.) - Compiles the macOS app for your architecture (arm64 for M1+, x86_64 for Intel) - Bundles resources (model catalog, localizations, etc.) - Code-signs the app **Signing options:** - **Ad-hoc signing** (fastest): `ALLOW_ADHOC_SIGNING=1` — good for local testing, app won't notarize for distribution - **Developer ID signing** (production): Set `SIGN_IDENTITY="Developer ID Application: <name>"` if you have a signing certificate This step takes 10-20 minutes depending on your Mac. ### 6. Install to /Applications Copies the built app to the system Applications folder so it runs like any other macOS app. ### 7. Launch Opens the app. On first run, you'll see permission prompts (Notifications, Accessibility, Screen Recording, etc.) — approve them for full functionality. ## Troubleshooting ### "Invalid tools version" Swift build requires 6.2+. Update Xcode: ```bash softwareupdate -i -a ``` ### "License not agreed" ```bash sudo xcodebuild -license accept ``` ### "No signing identity found" Use ad-hoc signing for local builds: ```bash ALLOW_ADHOC_SIGNING=1 bash scripts/package-mac-app.sh ``` ### Swift compilation hangs or is very slow - Ensure Xcode is fully updated: `xcode-select --install` or update via App Store - Check disk space: `df -h` (need ~30GB free) - Close other apps to free RAM ### App won't launch after build Check that it's properly signed: ```bash codesign -v /Applications/Clawdbot.app ``` If signing failed, rebuild with `ALLOW_ADHOC_SIGNING=1`. ## What the App Does - **Menu bar status** — See Gateway health and receive notifications - **Permission management** — Owns TTC prompts for Notifications, Accessibility, Screen Recording, Microphone, etc. - **Local/Remote modes:** - **Local:** Gateway runs on your Mac; app manages launchd service - **Remote:** App connects to Gateway on another machine (VPS, home server) via SSH/Tailscale; keeps your Mac accessible even while sleeping - **Mac hardware access:** Camera, screen recording, Canvas, voice wake-word - **Deep linking:** Trigger agent requests via `clawdbot://` URL scheme See the official docs: https://docs.clawd.bot/platforms/macos ## Building for Distribution For production distribution, you'll need: - Apple Developer ID certificate (paid) - Notarization credentials - See: https://docs.clawd.bot/platforms/mac/release For personal use, ad-hoc signing is fine. ## Next Steps After the app launches: 1. Complete the permission checklist (TCC prompts) 2. Choose **Local** or **Remote** mode 3. If Local: ensure the Gateway is running (`clawdbot gateway status`) 4. Open Clawdbot.app menu bar icon to configure Then from the terminal, you can manage the Gateway: ```bash clawdbot gateway status clawdbot gateway restart ```--- name: clawdbot-macos-build-967645c6b05c description: Build the Clawdbot macOS menu bar app from source. Use when you need to install the Clawdbot.app companion (for menu bar status, permissions, and Mac hardware access like camera/screen recording). Handles dependency installation, UI build, Swift compilation, code signing, and app packaging automatically. --- # Clawdbot macOS App Build The macOS companion app provides menu-bar status, native notifications, and access to Mac hardware (camera, screen recording, system commands). This skill builds it from source. ## Prerequisites - macOS (10.14+) - Xcode 15+ with Command Line Tools - Node.js >= 22 - pnpm package manager - 30+ GB free disk space (Swift build artifacts) - Internet connection (large dependencies) ## Quick Build ```bash # Clone repo cd /tmp && rm -rf clawdbot-build && git clone https://github.com/clawdbot/clawdbot.git clawdbot-build # Install + build cd /tmp/clawdbot-build pnpm install pnpm ui:build # Accept Xcode license (one-time) sudo xcodebuild -license accept # Build macOS app with ad-hoc signing ALLOW_ADHOC_SIGNING=1 bash scripts/package-mac-app.sh # Install to /Applications cp -r dist/Clawdbot.app /Applications/Clawdbot.app # Launch open /Applications/Clawdbot.app ``` ## Build Steps Explained ### 1. Clone Repository Clones the latest Clawdbot source from GitHub. This includes the macOS app source in `apps/macos/`. ### 2. Install Dependencies (pnpm install) Installs Node.js dependencies for the entire workspace (~1 minute). Warnings about missing binaries in some extensions are harmless. ### 3. Build UI (pnpm ui:build) Compiles the Control UI (Vite → TypeScript/React). Output goes to `dist/control-ui/`. Takes ~30 seconds. ### 4. Accept Xcode License Required once per Xcode update. If you get "license not agreed" errors during Swift build, run: ```bash sudo xcodebuild -license accept ``` ### 5. Package macOS App (scripts/package-mac-app.sh) Runs the full Swift build pipeline: - Fetches Swift package dependencies (SwiftUI libraries, etc.) - Compiles the macOS app for your architecture (arm64 for M1+, x86_64 for Intel) - Bundles resources (model catalog, localizations, etc.) - Code-signs the app **Signing options:** - **Ad-hoc signing** (fastest): `ALLOW_ADHOC_SIGNING=1` — good for local testing, app won't notarize for distribution - **Developer ID signing** (production): Set `SIGN_IDENTITY="Developer ID Application: <name>"` if you have a signing certificate This step takes 10-20 minutes depending on your Mac. ### 6. Install to /Applications Copies the built app to the system Applications folder so it runs like any other macOS app. ### 7. Launch Opens the app. On first run, you'll see permission prompts (Notifications, Accessibility, Screen Recording, etc.) — approve them for full functionality. ## Troubleshooting ### "Invalid tools version" Swift build requires 6.2+. Update Xcode: ```bash softwareupdate -i -a ``` ### "License not agreed" ```bash sudo xcodebuild -license accept ``` ### "No signing identity found" Use ad-hoc signing for local builds: ```bash ALLOW_ADHOC_SIGNING=1 bash scripts/package-mac-app.sh ``` ### Swift compilation hangs or is very slow - Ensure Xcode is fully updated: `xcode-select --install` or update via App Store - Check disk space: `df -h` (need ~30GB free) - Close other apps to free RAM ### App won't launch after build Check that it's properly signed: ```bash codesign -v /Applications/Clawdbot.app ``` If signing failed, rebuild with `ALLOW_ADHOC_SIGNING=1`. ## What the App Does - **Menu bar status** — See Gateway health and receive notifications - **Permission management** — Owns TTC prompts for Notifications, Accessibility, Screen Recording, Microphone, etc. - **Local/Remote modes:** - **Local:** Gateway runs on your Mac; app manages launchd service - **Remote:** App connects to Gateway on another machine (VPS, home server) via SSH/Tailscale; keeps your Mac accessible even while sleeping - **Mac hardware access:** Camera, screen recording, Canvas, voice wake-word - **Deep linking:** Trigger agent requests via `clawdbot://` URL scheme See the official docs: https://docs.clawd.bot/platforms/macos ## Building for Distribution For production distribution, you'll need: - Apple Developer ID certificate (paid) - Notarization credentials - See: https://docs.clawd.bot/platforms/mac/release For personal use, ad-hoc signing is fine. ## Next Steps After the app launches: 1. Complete the permission checklist (TCC prompts) 2. Choose **Local** or **Remote** mode 3. If Local: ensure the Gateway is running (`clawdbot gateway status`) 4. Open Clawdbot.app menu bar icon to configure Then from the terminal, you can manage the Gateway: ```bash clawdbot gateway status clawdbot gateway restart ```
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.