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ffmpeg-stabilization-360

Complete FFmpeg video stabilization and 360/VR video processing. PROACTIVELY activate for: (1) Video stabilization (deshake, vidstab), (2) Hardware-accelerated stabilization (deshake_opencl), (3) 360/VR video transforms (v360), (4) Perspective correction (perspective), (5) Ken Burns/zoom-pan effe...

Installable skillMITBy JosiahSiegelUpdated Oct 27, 2026
INTENDED FOROpenClawInstall in a listed agent.

instructions.md

---
name: ffmpeg-stabilization-360
description: |
  Complete FFmpeg video stabilization and 360/VR video processing.
  PROACTIVELY activate for: (1) Video stabilization (deshake, vidstab), (2) Hardware-accelerated stabilization (deshake_opencl), (3) 360/VR video transforms (v360), (4) Perspective correction (perspective), (5) Ken Burns/zoom-pan effects (zoompan), (6) Lens distortion correction (lenscorrection, lensfun), (7) Action camera footage, (8) Drone video processing, (9) VR headset formats.
  Provides: Stabilization workflows, 360 projection conversions, motion effects, lens correction.
---

## CRITICAL GUIDELINES

### Windows File Path Requirements

**MANDATORY: Always Use Backslashes on Windows for File Paths**

When using Edit or Write tools on Windows, you MUST use backslashes (`\`) in file paths, NOT forward slashes (`/`).

---

## Quick Reference

| Task | Filter | Command Pattern |
|------|--------|-----------------|
| Basic stabilization | `deshake` | `-vf deshake` |
| VidStab (2-pass) | `vidstab` | See two-pass workflow |
| OpenCL stabilization | `deshake_opencl` | `-vf deshake_opencl` |
| 360 projection | `v360` | `-vf v360=e:c3x2` |
| Ken Burns effect | `zoompan` | `-vf zoompan=z='...'` |
| Lens correction | `lenscorrection` | `-vf lenscorrection=k1=...` |

## When to Use This Skill

Use for **motion correction and VR workflows**:
- Stabilizing shaky handheld footage
- Action camera (GoPro, DJI) processing
- Drone video smoothing
- 360/VR video format conversion
- Creating zoom/pan effects
- Correcting lens distortion

---

# FFmpeg Stabilization & 360 Video (2025)

Comprehensive guide to video stabilization, VR processing, and motion effects.

## Video Stabilization

### deshake - Basic Stabilization

Built-in single-pass stabilization filter.

```bash
# Basic stabilization
ffmpeg -i shaky.mp4 -vf "deshake" stable.mp4

# With custom parameters
ffmpeg -i shaky.mp4 -vf "deshake=x=-1:y=-1:w=-1:h=-1:rx=16:ry=16" stable.mp4

# Strong stabilization
ffmpeg -i shaky.mp4 -vf "deshake=rx=64:ry=64:edge=mirror" stable.mp4
```

**Parameters:**
| Parameter | Description | Default | Range |
|-----------|-------------|---------|-------|
| `x`, `y` | Motion search start | -1 (auto) | 0-width/height |
| `w`, `h` | Motion search size | -1 (auto) | 0-width/height |
| `rx`, `ry` | Maximum shift | 16 | 0-64 |
| `edge` | Edge handling | mirror | blank, original, clamp, mirror |
| `blocksize` | Block size for motion search | 8 | 4-128 |
| `contrast` | Contrast threshold | 125 | 1-255 |
| `search` | Search method | exhaustive | exhaustive, less |

**Edge modes:**
- `blank` - Fill edges with black
- `original` - Keep original edge pixels
- `clamp` - Clamp to edge values
- `mirror` - Mirror edge pixels (usually best)

### deshake_opencl - GPU-Accelerated Stabilization

Faster stabilization using OpenCL.

```bash
# OpenCL stabilization
ffmpeg -i shaky.mp4 \
  -vf "hwupload,deshake_opencl,hwdownload,format=yuv420p" \
  stable.mp4

# With custom parameters
ffmpeg -i shaky.mp4 \
  -vf "hwupload,deshake_opencl=tripod=0:smooth=9:adaptive_crop=1,hwdownload,format=yuv420p" \
  stable.mp4
```

### VidStab - Professional Two-Pass Stabilization

VidStab provides the highest quality stabilization using a two-pass approach.

**Pass 1: Analyze motion**
```bash
# Analyze video and save transform data
ffmpeg -i shaky.mp4 \
  -vf "vidstabdetect=stepsize=6:shakiness=8:accuracy=9:result=transforms.trf" \
  -f null -
```

**Pass 2: Apply transforms**
```bash
# Apply stabilization with transforms
ffmpeg -i shaky.mp4 \
  -vf "vidstabtransform=input=transforms.trf:zoom=1:smoothing=30" \
  stable.mp4
```

**vidstabdetect Parameters:**
| Parameter | Description | Default | Range |
|-----------|-------------|---------|-------|
| `stepsize` | Step size for motion estimation | 6 | 1-32 |
| `shakiness` | Shakiness amount (higher = more analysis) | 5 | 1-10 |
| `accuracy` | Detection accuracy | 15 | 1-15 |
| `result` | Output transform file | transforms.trf | filename |
| `show` | Visualize detection | 0 | 0-2 |

**vidstabtransform Parameters:**
| Parameter | Description | Default | Range |
|-----------|-------------|---------|-------|
| `input` | Transform file | transforms.trf | filename |
| `smoothing` | Smoothing frames (higher = smoother) | 10 | 0-100 |
| `zoom` | Zoom percentage | 0 | -100 to 100 |
| `optzoom` | Optimal zoom calculation | 1 | 0-2 |
| `zoomspeed` | Max zoom change per frame | 0.25 | 0-5 |
| `crop` | Cropping mode | keep | keep, black |
| `relative` | Transform type | 1 | 0-1 |
| `tripod` | Tripod mode (fixed position) | 0 | 0-1 |

**Complete VidStab workflow:**
```bash
#!/bin/bash
# Professional stabilization workflow

INPUT="$1"
OUTPUT="${1%.*}_stabilized.mp4"

echo "Pass 1: Analyzing motion..."
ffmpeg -i "$INPUT" \
  -vf "vidstabdetect=stepsize=6:shakiness=8:accuracy=15:result=transforms.trf" \
  -f null -

echo "Pass 2: Applying stabilization..."
ffmpeg -i "$INPUT" \
  -vf "vidstabtransform=input=transforms.trf:smoothing=30:zoom=2:optzoom=1" \
  -c:v libx264 -crf 18 -preset slow \
  -c:a copy \
  "$OUTPUT"

rm transforms.trf
echo "Stabilized: $OUTPUT"
```

### Stabilization Comparison

| Method | Quality | Speed | GPU | Use Case |
|--------|---------|-------|-----|----------|
| `deshake` | Good | Fast | No | Quick fixes |
| `deshake_opencl` | Good | Very Fast | Yes | Quick fixes with GPU |
| `vidstab` (2-pass) | Best | Slow | No | Professional work |

---

## 360/VR Video Processing

### v360 - 360 Video Projection Conversion

Converts between various 360 video projections.

```bash
# Equirectangular to Cubemap 3x2
ffmpeg -i equirect.mp4 -vf "v360=e:c3x2" cubemap.mp4

# Equirectangular to Cubemap 6x1
ffmpeg -i equirect.mp4 -vf "v360=e:c6x1" cubemap_6x1.mp4

# Cubemap to Equirectangular
ffmpeg -i cubemap.mp4 -vf "v360=c3x2:e" equirect.mp4

# Equirectangular to EAC (YouTube format)
ffmpeg -i equirect.mp4 -vf "v360=e:eac" youtube_360.mp4

# Dual fisheye to Equirectangular
ffmpeg -i dual_fisheye.mp4 -vf "v360=dfisheye:e:ih_fov=190:iv_fov=190" equirect.mp4
```

**Input/Output Projections:**
| Code | Projection | Description |
|------|------------|-------------|
| `e` | Equirectangular | Standard 360 format (2:1 ratio) |
| `c3x2` | Cubemap 3x2 | 3 faces wide, 2 high |
| `c6x1` | Cubemap 6x1 | 6 faces in a row |
| `c1x6` | Cubemap 1x6 | 6 faces in a column |
| `eac` | Equi-Angular Cubemap | YouTube 360 format |
| `dfisheye` | Dual Fisheye | Two circular fisheye images |
| `sg` | Stereographic | Low distortion projection |
| `flat` | Flat/Rectilinear | Normal perspective view |
| `barrel` | Barrel | Barrel split |
| `fb` | Facebook | Facebook 360 format |

**Parameters:**
| Parameter | Description | Example |
|-----------|-------------|---------|
| `id_fov` | Input diagonal FOV | `id_fov=195` |
| `ih_fov`, `iv_fov` | Input H/V FOV | `ih_fov=190:iv_fov=190` |
| `yaw`, `pitch`, `roll` | Rotation angles | `yaw=90:pitch=0` |
| `w`, `h` | Output size | `w=4096:h=2048` |
| `interp` | Interpolation | `nearest`, `linear`, `cubic`, `lanczos` |

### 360 Video Rotation and Reframing

```bash
# Rotate 360 video 90 degrees
ffmpeg -i input_360.mp4 -vf "v360=e:e:yaw=90" rotated.mp4

# Tilt view up
ffmpeg -i input_360.mp4 -vf "v360=e:e:pitch=-30" tilted.mp4

# Extract flat view from 360
ffmpeg -i 360_video.mp4 \
  -vf "v360=e:flat:h_fov=120:v_fov=90:yaw=45:pitch=-10:w=1920:h=1080" \
  flat_extract.mp4
```

### Stereoscopic 360 Processing

```bash
# Split top-bottom stereo to left eye only
ffmpeg -i stereo_tb.mp4 -vf "v360=e:e:in_stereo=tb:out_stereo=2d" left_eye.mp4

# Convert side-by-side to top-bottom
ffmpeg -i stereo_sbs.mp4 -vf "v360=e:e:in_stereo=sbs:out_stereo=tb" stereo_tb.mp4
```

---

## Ken Burns and Zoom Effects

### zoompan - Pan and Zoom Animation

Creates Ken Burns style effects on still images or video.

```bash
# Basic zoom in on center
ffmpeg -loop 1 -i image.jpg -t 5 \
  -vf "zoompan=z='min(zoom+0.001,1.5)':d=125" \
  -c:v libx264 zoom_in.mp4

# Zoom in from top-left to center
ffmpeg -loop 1 -i image.jpg -t 5 \
  -vf "zoompan=z='min(zoom+0.001,1.5)':x='iw/2-(iw/zoom/2)':y='ih/2-(ih/zoom/2)':d=125:s=1920x1080" \
  ken_burns.mp4

# Pan across image
ffmpeg -loop 1 -i image.jpg -t 10 \
  -vf "zoompan=z=1.3:x='if(gte(x,iw-iw/zoom),0,x+1)':y='ih/2-(ih/zoom/2)':d=1:s=1920x1080" \
  pan.mp4

# Zoom out
ffmpeg -loop 1 -i image.jpg -t 5 \
  -vf "zoompan=z='if(lte(zoom,1.0),1.5,max(1.001,zoom-0.002))':d=125:s=1920x1080" \
  zoom_out.mp4
```

**Parameters:**
| Parameter | Description | Example |
|-----------|-------------|---------|
| `z` | Zoom factor expression | `z='min(zoom+0.001,1.5)'` |
| `x`, `y` | Pan position expression | `x='iw/2'` |
| `d` | Duration per image (frames) | `d=125` |
| `s` | Output size | `s=1920x1080` |
| `fps` | Output frame rate | `fps=30` |

**Useful expressions:**
- `zoom` - Current zoom value
- `pzoom` - Previous zoom value
- `iw`, `ih` - Input width/height
- `on` - Output frame number

### Animated Slideshow Example

```bash
# Create slideshow with Ken Burns
ffmpeg -loop 1 -t 5 -i img1.jpg \
       -loop 1 -t 5 -i img2.jpg \
       -loop 1 -t 5 -i img3.jpg \
  -filter_complex "\
    [0:v]zoompan=z='min(zoom+0.001,1.3)':x='iw/2-(iw/zoom/2)':y='ih/2-(ih/zoom/2)':d=150:s=1920x1080:fps=30[v0];\
    [1:v]zoompan=z=1.3:x='if(gte(x,iw-iw/zoom),0,x+2)':y='ih/2-(ih/zoom/2)':d=150:s=1920x1080:fps=30[v1];\
    [2:v]zoompan=z='1.3-0.002*on':d=150:s=1920x1080:fps=30[v2];\
    [v0][v1]xfade=transition=fade:duration=1:offset=4[x1];\
    [x1][v2]xfade=transition=fade:duration=1:offset=8[out]" \
  -map "[out]" slideshow.mp4
```

---

## Lens Correction

### lenscorrection - Barrel/Pincushion Correction

Corrects lens distortion mathematically.

```bash
# Correct barrel distortion
ffmpeg -i distorted.mp4 -vf "lenscorrection=k1=-0.2:k2=-0.05" corrected.mp4

# Correct pincushion distortion
ffmpeg -i distorted.mp4 -vf "lenscorrection=k1=0.2:k2=0.05" corrected.mp4

# With center offset
ffmpeg -i distorted.mp4 -vf "lenscorrection=cx=0.5:cy=0.5:k1=-0.2:k2=-0.05" corrected.mp4
```

**Parameters:**
| Parameter | Description | Default | Range |
|-----------|-------------|---------|-------|
| `cx`, `cy` | Center position | 0.5 | 0-1 |
| `k1` | Primary coefficient | 0 | -1 to 1 |
| `k2` | Secondary coefficient | 0 | -1 to 1 |
| `i` | Interpolation | bilinear | nearest, bilinear |

**Tips for finding coefficients:**
- Barrel distortion (fisheye): negative k1 (-0.1 to -0.5)
- Pincushion distortion: positive k1 (0.1 to 0.5)
- Start with k2=0, adjust k1 first

### lensfun - Database-Driven Lens Correction

Uses the lensfun database for automatic lens correction.

```bash
# Auto-detect lens from metadata
ffmpeg -i photo.jpg -vf "lensfun=make=Canon:model=EOS 5D Mark II:lens_model=Canon EF 24-70mm" corrected.jpg

# With specific parameters
ffmpeg -i video.mp4 -vf "lensfun=make=GoPro:model=HERO10:mode=geometry" corrected.mp4
```

**Requires**: lensfun library and database installed

### perspective - Perspective Correction

Corrects keystone/perspective distortion.

```bash
# Correct perspective with four corner points
# Map corners: (x0,y0)-(x1,y1)-(x2,y2)-(x3,y3) to rectangle
ffmpeg -i skewed.mp4 \
  -vf "perspective=x0=100:y0=50:x1=1820:y1=80:x2=0:y2=1030:x3=1920:y3=1000:interpolation=linear" \
  corrected.mp4

# Interactive: find coordinates with test overlay first
ffmpeg -i skewed.mp4 -vf "drawgrid=w=100:h=100:c=red" grid_overlay.mp4
```

---

## Common Workflows

### Action Camera Processing

```bash
# GoPro footage: stabilize + lens correct + encode
ffmpeg -i GOPR0001.MP4 \
  -vf "lenscorrection=k1=-0.2:k2=-0.05,vidstabdetect=shakiness=8:result=gopro.trf" \
  -f null -

ffmpeg -i GOPR0001.MP4 \
  -vf "lenscorrection=k1=-0.2:k2=-0.05,vidstabtransform=input=gopro.trf:smoothing=20:zoom=5" \
  -c:v libx264 -crf 18 \
  gopro_processed.mp4
```

### Drone Footage Processing

```bash
# DJI footage: stabilize and enhance
ffmpeg -i DJI_0001.MP4 \
  -vf "vidstabdetect=shakiness=5:stepsize=6:result=drone.trf" -f null -

ffmpeg -i DJI_0001.MP4 \
  -vf "vidstabtransform=input=drone.trf:smoothing=40:zoom=2,eq=contrast=1.1:saturation=1.2" \
  -c:v libx264 -crf 18 -preset slow \
  drone_processed.mp4
```

### 360 Camera to Flat Video

```bash
# Extract interesting view from 360 footage
ffmpeg -i insta360.mp4 \
  -vf "v360=e:flat:h_fov=110:v_fov=70:yaw=45:pitch=-15:w=1920:h=1080,deshake" \
  flat_view.mp4
```

---

## Best Practices

1. **VidStab for quality** - Two-pass is slower but much better than deshake
2. **Allow zoom headroom** - Stabilization needs room to crop
3. **Match frame rates** - Ensure consistent fps before and after
4. **GPU when available** - Use deshake_opencl for speed
5. **Test coefficients** - Lens correction needs experimentation
6. **Preserve 360 metadata** - Use `-map_metadata 0` for VR videos

This guide covers stabilization and 360 processing for 2025. For hardware acceleration, see `ffmpeg-hardware-acceleration`. For filters and effects, see `ffmpeg-filter-complex-patterns`.

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Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.

Resource notes updated 2026-10-27 · Original instructions by JosiahSiegel