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Simple and powerful reactive state management using GetX. Use when managing reactive state with GetX controllers or observables in Flutter. (triggers: **_controller.dart, **/bindings/*.dart, GetxController, Obx, GetBuilder, .obs, Get.put, Get.find, Get.lazyPut)
---
name: flutter-getx-state-management
description: "Simple and powerful reactive state management using GetX. Use when managing reactive state with GetX controllers or observables in Flutter. (triggers: **_controller.dart, **/bindings/*.dart, GetxController, Obx, GetBuilder, .obs, Get.put, Get.find, Get.lazyPut)"
---
# GetX State Management
## **Priority: P0 (CRITICAL)**
## Structure
```text
lib/app/modules/home/
├── controllers/
│ └── home_controller.dart
├── bindings/
│ └── home_binding.dart
└── views/
└── home_view.dart
```
## Implementation Guidelines
- **Controllers**: Extend `GetxController`. Store logic and state variables here.
- **Reactivity**:
- Use `.obs` for observable variables (e.g., `final count = 0.obs;`).
- Wrap UI in `Obx(() => ...)` to listen for changes.
- For simple state, use `update()` in controller and `GetBuilder` in UI.
- **Dependency Injection**:
- **Bindings**: Use `Bindings` class to decouple DI from UI.
- **Lazy Load**: Prefer `Get.lazyPut(() => Controller())` in Bindings.
- **Lifecycle**: Let GetX handle disposal. Avoid `permanent: true`.
- **Hooks**: Use `onInit()`, `onReady()`, `onClose()` instead of `initState`/`dispose`.
- **Architecture**: Use `get_cli` for modular MVVM (data, models, modules).
## Anti-Patterns
- **Ctx in Logic**: Pass no `BuildContext` to controllers.
- **Inline DI**: Avoid `Get.put()` in widgets; use Bindings + `Get.find`.
- **Fat Views**: Keep views pure UI; delegate all logic to controller.
## Code Example
```dart
class UserController extends GetxController {
final name = "User".obs;
void updateName(String val) => name.value = val;
}
class UserView extends GetView<UserController> {
@override
Widget build(ctx) => Scaffold(
body: Obx(() => Text(controller.name.value)),
floatingActionButton: FloatingActionButton(
onPressed: () => controller.updateName("New"),
),
);
}
```
## Related Topics
getx-navigation | layer-based-clean-architecture | dependency-injection
---
name: flutter-getx-state-management
description: "Simple and powerful reactive state management using GetX. Use when managing reactive state with GetX controllers or observables in Flutter. (triggers: **_controller.dart, **/bindings/*.dart, GetxController, Obx, GetBuilder, .obs, Get.put, Get.find, Get.lazyPut)"
---
# GetX State Management
## **Priority: P0 (CRITICAL)**
## Structure
```text
lib/app/modules/home/
├── controllers/
│ └── home_controller.dart
├── bindings/
│ └── home_binding.dart
└── views/
└── home_view.dart
```
## Implementation Guidelines
- **Controllers**: Extend `GetxController`. Store logic and state variables here.
- **Reactivity**:
- Use `.obs` for observable variables (e.g., `final count = 0.obs;`).
- Wrap UI in `Obx(() => ...)` to listen for changes.
- For simple state, use `update()` in controller and `GetBuilder` in UI.
- **Dependency Injection**:
- **Bindings**: Use `Bindings` class to decouple DI from UI.
- **Lazy Load**: Prefer `Get.lazyPut(() => Controller())` in Bindings.
- **Lifecycle**: Let GetX handle disposal. Avoid `permanent: true`.
- **Hooks**: Use `onInit()`, `onReady()`, `onClose()` instead of `initState`/`dispose`.
- **Architecture**: Use `get_cli` for modular MVVM (data, models, modules).
## Anti-Patterns
- **Ctx in Logic**: Pass no `BuildContext` to controllers.
- **Inline DI**: Avoid `Get.put()` in widgets; use Bindings + `Get.find`.
- **Fat Views**: Keep views pure UI; delegate all logic to controller.
## Code Example
```dart
class UserController extends GetxController {
final name = "User".obs;
void updateName(String val) => name.value = val;
}
class UserView extends GetView<UserController> {
@override
Widget build(ctx) => Scaffold(
body: Obx(() => Text(controller.name.value)),
floatingActionButton: FloatingActionButton(
onPressed: () => controller.updateName("New"),
),
);
}
```
## Related Topics
getx-navigation | layer-based-clean-architecture | dependency-injection
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