5,494,705 AI resources indexedWorking toward the world’s largest AI resource index.

PDF

P5 Paint Animation

Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes r

Installable skillApache-2.0By heygen-comUpdated Nov 5, 2026
INTENDED FORInstall in a listed agent.

instructions.md

---
name: p5-paint-animation
description: >
  Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js
  animation — pencil handwriting that writes itself, photos repainted as
  brushstroke art with paint-on animation and camera moves, and short videos
  (iPhone Live Photos included) repainted frame-by-frame as a living painting.
  Trigger on: "handwritten text animation", "paint this photo", "painted video",
  "sketch effect", "turn my live photo into a painting", "write-on effect".
  Everything is 100% code: p5.brush strokes rendered headlessly, no image models.
---

# p5 Paint Animation

Three flows, one engine. Pick by input:

| Input | Flow | Output |
|---|---|---|
| Text prompt / phrase | A: Write-on | Handwriting animates onto ruled paper, pen-tracked for camera |
| Photo | B: Repaint + paint-on | Brushstroke painting, still or painting-itself film, camera pull |
| Video / Live Photo | C: Living painting | Every frame repainted over a locked stroke lattice |


## When to use / when not

Use for: hand-made-looking motion — handwriting that writes itself, photos as
brushstroke paintings (still or animating), short clips as living paintings.
Do NOT use for: crisp typography or brand-accurate text (use real fonts),
photoreal output, footage longer than ~10s (render cost scales per frame ≈
5–20s each), or live/interactive pages (this renders offline MP4/PNG).

## Requirements and side effects

- Requires: Node 22.12+, ffmpeg on PATH, ~500MB disk (Chromium).
- `sh scripts/setup.sh` (run manually, once) uses the committed lockfile to
  download pinned dependencies from the npm registry: puppeteer 25.9.0,
  p5 2.3.2 (LGPL-2.1), and p5.brush 2.2.1 (MIT). Puppeteer downloads its
  pinned Chrome for Testing build from Google's download service. Read-only
  downloads; no credentials, no cost, nothing uploaded.
- Renders launch sandboxed headless Chromium on a blank page. Network and local
  file requests from sketches are blocked; sketches receive inputs as data URLs.
- Writes only inside paths you pass (`out.png` / `out.mp4`, plus a sibling
  `.track.json` and, with `--keep-frames 1`, a `_frames_*` directory).
- Optional, only for flow C subject matting: `npx hyperframes
  remove-background` (downloads the HyperFrames CLI from npm; local CoreML
  inference, no data leaves the machine).

## Verify success

Render any command below, then open the output: the last frame must show the
complete artwork (text fully written / painting fully covered), and re-running
with the same `--seed` must produce identical bytes on the canvas. The smoke
test used for review: `node render-anim.mjs sketches/handwriting.anim.js
/tmp/t.mp4 --size 1600x900 --seed 7 --inject 'PHRASE="go make something"'`.

## Setup (once)

```
sh scripts/setup.sh
```

Installs the exact dependency tree recorded in `scripts/package-lock.json`.
All commands below run from `scripts/`.

## Flow A — prompt → write-on animation

```
node render-anim.mjs sketches/handwriting.anim.js out.mp4 \
  --size 1600x900 --fps 24 --seed 7 --hold 12 \
  --inject 'PHRASE="your text here";SIZE=170'
```

- Full alphabet: lowercase, caps, digits, `? . , - / @`. Wraps automatically.
- Dials via `--inject`: `SIZE`, `INK` (hex), `BRUSH` (`"2B"` pencil, `"crayon"`,
  `"charcoal"`), `PAPER=1` for blank paper.
- The run writes `out.track.json` — per-frame pen position. For a
  camera-follows-pen move, crop each frame along the smoothed track
  (exponential follow, gain ~0.14, camera y LOCKED to the baseline — never
  follow the pen tip's y or the camera bounces on every ascender).
- For scraggly/messy writing raise the per-letter jitter in the sketch; for
  word-sync to a voiceover, transcribe first and start each word's strokes at
  its spoken time.

## Flow B — photo → painting (+ paint-on film + camera)

Still:

```
node render.mjs sketches/repaint.anim.js out.png \
  --size 720x900 --seed 3 --image photo.jpg --inject "STYLE=0;DETAIL=3"
```

Paint-on film (the painting paints itself, coarse-to-fine, painter-ordered —
calm regions first, the face last):

```
node render-anim.mjs sketches/repaint.anim.js out.mp4 \
  --size 720x900 --seed 3 --image photo.jpg --fps 14 --hold 40 \
  --inject 'STYLE=0;DETAIL=3;SUBJECT="0.5,0.5,0.44,0.55"'
```

- **Crop to the subject first.** Face size in frame is destiny: selfie-distance
  faces resolve beautifully; small faces stay figures. Portrait 4:5 or 9:16.
- Dials: `STYLE` 0 pastel / 1 gouache / 2 charcoal-sketch. `DETAIL` 1 painterly,
  2 faces resolve, 3 soft features (noses), 5 portrait-grade (adds a second
  fine lap). `LOOSE` 0.7–1.5 stroke wildness. `SAT` color compensation (~1.1).
- `SUBJECT="cx,cy,rx,ry"` (image fractions) paints everything inside that
  ellipse through all passes FIRST and drops a `subject-done` frame marker.
  Camera pull-out recipe: hold tight on the subject, then at the marker frame
  ease wide with ffmpeg zoompan (cosine ease, ~2s):
  `zoompan=z='if(lte(in,M),1.9,1.85-0.85*(0.5-0.5*cos(PI*min((in-M)/28,1))))'`
  (upscale 2x lanczos first so the tight phase stays sharp).

## Flow C — video / Live Photo → living painting

```
node render-video.mjs clip.mov out.mp4 \
  --size 720x900 --fps 12 --seed 7 --inject "STYLE=0;DETAIL=2"
```

- The stroke lattice is built ONCE from frame 1 and locked; only colors and
  orientations resample per frame. Strokes hold still — the painting never
  "boils" while the subject moves.
- **Live Photos:** get the paired `.mov` (share-sheet Options → Live Photo ON,
  or Photos.app → Export Unmodified Original). If it arrives as bare JPEG the
  motion was stripped in transit — ask for a 2–3s normal video instead; that's
  better input anyway.
- **Motion triage first.** Live Photos include the phone swinging. Measure
  per-frame motion (`ffprobe -f lavfi "movie=in.mov,signalstats"` → YDIF),
  paint only the calm window with `--start/--dur`, and ping-pong the result
  (forward+reverse concat) for a seamless breathing loop.
- Big camera motion? `WORLD=1` tracks the camera by image correlation and
  lets strokes live in world coordinates — the camera pans across one growing
  painting. Translation-only; fast zooms drift.
- Subject-only painting: matte frames first (`npx hyperframes
  remove-background`), pass the matted PNGs with `--frames DIR` and
  `MASKED=1`, and set `BG` to your paper color.
- Dark footage: grade with **gamma only** (`eq=gamma=1.2`). Never boost
  saturation before painting — shadow chroma noise becomes literal teal paint.

## QC gates (all flows)

- Read the actual output frames; never ship on intent. Check: faces resolve,
  no bare-canvas gaps, first/mid/last frames coherent.
- Same seed = identical render. Iterate one dial at a time against a fixed seed.
- For anything joining a larger film, verify seams numerically per
  motion-doctrine — this skill produces material, not final grammar.

`references/flows.md` has full worked recipes; `references/gotchas.md` is the
list of failure modes already hit so you don't hit them again.

Discuss this resource

Platform guidance

Includes the original skill and its supporting files. Review scripts and install any external dependencies before use.