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Vectorized multi-agent reinforcement learning simulator
---
name: vmas-simulator-guide-d8922faabd53
description: "Vectorized multi-agent reinforcement learning simulator"
metadata:
openclaw:
emoji: "🎮"
category: "domains"
subcategory: "ai-ml"
keywords: ["multi-agent RL", "VMAS", "simulator", "reinforcement learning", "vectorized", "cooperative"]
source: "https://github.com/proroklab/VectorizedMultiAgentSimulator"
---
# VMAS: Vectorized Multi-Agent Simulator Guide
## Overview
VMAS is a vectorized simulator for multi-agent reinforcement learning (MARL) that runs thousands of parallel environments on GPU via PyTorch. It provides a diverse set of 2D cooperative, competitive, and mixed scenarios for benchmarking multi-agent algorithms. Orders of magnitude faster than CPU-based simulators, enabling rapid research iteration on multi-agent coordination problems.
## Installation
```bash
pip install vmas
```
## Quick Start
```python
import vmas
# Create vectorized environment
env = vmas.make_env(
scenario="simple_spread",
num_envs=1024, # Parallel environments
num_agents=3,
device="cuda", # GPU acceleration
continuous_actions=True,
)
# Environment loop
obs = env.reset()
for step in range(100):
# Random actions for demonstration
actions = [env.action_space[i].sample()
for i in range(env.n_agents)]
obs, rewards, dones, infos = env.step(actions)
# obs: list of [num_envs, obs_dim] tensors
# rewards: list of [num_envs] tensors
```
## Scenarios
| Scenario | Type | Agents | Description |
|----------|------|--------|-------------|
| **simple_spread** | Cooperative | 3 | Cover N landmarks |
| **simple_tag** | Competitive | 4 | Predator-prey |
| **transport** | Cooperative | 4 | Move package to goal |
| **wheel** | Cooperative | 4 | Coordination on wheel |
| **flocking** | Cooperative | 5+ | Reynolds flocking |
| **discovery** | Cooperative | 3 | Explore and discover |
| **navigation** | Mixed | N | Multi-agent navigation |
## Integration with MARL Libraries
```python
# With TorchRL
from torchrl.envs import VmasEnv
env = VmasEnv(
scenario="simple_spread",
num_envs=512,
device="cuda",
)
# With RLlib
from ray.rllib.env import MultiAgentEnv
# VMAS provides RLlib-compatible wrapper
# With CleanRL / custom training
import torch
env = vmas.make_env("transport", num_envs=2048, device="cuda")
obs = env.reset()
# All tensors on GPU — train directly without CPU transfer
policy_output = policy_network(obs[0]) # Agent 0 observations
```
## Custom Scenarios
```python
from vmas import Scenario, Agent, World, Landmark
class MyScenario(Scenario):
def make_world(self, batch_dim, device):
world = World(batch_dim=batch_dim, device=device)
world.add_agent(Agent(name="agent_0"))
world.add_agent(Agent(name="agent_1"))
world.add_landmark(Landmark(name="goal"))
return world
def reset_world(self, env, world):
# Randomize positions
for agent in world.agents:
agent.set_pos(torch.rand(env.batch_dim, 2) * 2 - 1)
def reward(self, agent, world):
# Distance to goal
goal = world.landmarks[0]
return -torch.linalg.norm(agent.state.pos - goal.state.pos,
dim=-1)
# Register and use
env = vmas.make_env(MyScenario(), num_envs=512)
```
## Use Cases
1. **MARL research**: Benchmark multi-agent algorithms
2. **Cooperative learning**: Study emergent coordination
3. **Scalability testing**: GPU-accelerated parallel training
4. **Custom scenarios**: Design domain-specific multi-agent tasks
5. **Education**: Teach multi-agent RL concepts
## References
- [VMAS GitHub](https://github.com/proroklab/VectorizedMultiAgentSimulator)
- [VMAS Paper](https://arxiv.org/abs/2207.03530)
- [BenchMARL](https://github.com/facebookresearch/BenchMARL)
---
name: vmas-simulator-guide-d8922faabd53
description: "Vectorized multi-agent reinforcement learning simulator"
metadata:
openclaw:
emoji: "🎮"
category: "domains"
subcategory: "ai-ml"
keywords: ["multi-agent RL", "VMAS", "simulator", "reinforcement learning", "vectorized", "cooperative"]
source: "https://github.com/proroklab/VectorizedMultiAgentSimulator"
---
# VMAS: Vectorized Multi-Agent Simulator Guide
## Overview
VMAS is a vectorized simulator for multi-agent reinforcement learning (MARL) that runs thousands of parallel environments on GPU via PyTorch. It provides a diverse set of 2D cooperative, competitive, and mixed scenarios for benchmarking multi-agent algorithms. Orders of magnitude faster than CPU-based simulators, enabling rapid research iteration on multi-agent coordination problems.
## Installation
```bash
pip install vmas
```
## Quick Start
```python
import vmas
# Create vectorized environment
env = vmas.make_env(
scenario="simple_spread",
num_envs=1024, # Parallel environments
num_agents=3,
device="cuda", # GPU acceleration
continuous_actions=True,
)
# Environment loop
obs = env.reset()
for step in range(100):
# Random actions for demonstration
actions = [env.action_space[i].sample()
for i in range(env.n_agents)]
obs, rewards, dones, infos = env.step(actions)
# obs: list of [num_envs, obs_dim] tensors
# rewards: list of [num_envs] tensors
```
## Scenarios
| Scenario | Type | Agents | Description |
|----------|------|--------|-------------|
| **simple_spread** | Cooperative | 3 | Cover N landmarks |
| **simple_tag** | Competitive | 4 | Predator-prey |
| **transport** | Cooperative | 4 | Move package to goal |
| **wheel** | Cooperative | 4 | Coordination on wheel |
| **flocking** | Cooperative | 5+ | Reynolds flocking |
| **discovery** | Cooperative | 3 | Explore and discover |
| **navigation** | Mixed | N | Multi-agent navigation |
## Integration with MARL Libraries
```python
# With TorchRL
from torchrl.envs import VmasEnv
env = VmasEnv(
scenario="simple_spread",
num_envs=512,
device="cuda",
)
# With RLlib
from ray.rllib.env import MultiAgentEnv
# VMAS provides RLlib-compatible wrapper
# With CleanRL / custom training
import torch
env = vmas.make_env("transport", num_envs=2048, device="cuda")
obs = env.reset()
# All tensors on GPU — train directly without CPU transfer
policy_output = policy_network(obs[0]) # Agent 0 observations
```
## Custom Scenarios
```python
from vmas import Scenario, Agent, World, Landmark
class MyScenario(Scenario):
def make_world(self, batch_dim, device):
world = World(batch_dim=batch_dim, device=device)
world.add_agent(Agent(name="agent_0"))
world.add_agent(Agent(name="agent_1"))
world.add_landmark(Landmark(name="goal"))
return world
def reset_world(self, env, world):
# Randomize positions
for agent in world.agents:
agent.set_pos(torch.rand(env.batch_dim, 2) * 2 - 1)
def reward(self, agent, world):
# Distance to goal
goal = world.landmarks[0]
return -torch.linalg.norm(agent.state.pos - goal.state.pos,
dim=-1)
# Register and use
env = vmas.make_env(MyScenario(), num_envs=512)
```
## Use Cases
1. **MARL research**: Benchmark multi-agent algorithms
2. **Cooperative learning**: Study emergent coordination
3. **Scalability testing**: GPU-accelerated parallel training
4. **Custom scenarios**: Design domain-specific multi-agent tasks
5. **Education**: Teach multi-agent RL concepts
## References
- [VMAS GitHub](https://github.com/proroklab/VectorizedMultiAgentSimulator)
- [VMAS Paper](https://arxiv.org/abs/2207.03530)
- [BenchMARL](https://github.com/facebookresearch/BenchMARL)
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.