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Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
---
name: animation-performance-retro
description: Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
---
## Animation Performance for Retro UI
Optimize animations for smooth pixel art rendering and game-like interfaces.
### Hardware Acceleration
Use CSS transforms for GPU-accelerated animations:
```tsx
<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />
```
**Avoid animating:**
- `width`, `height` (triggers layout)
- `margin`, `padding` (triggers layout)
- `top`, `left` (triggers layout)
**Prefer animating:**
- `transform` (GPU accelerated)
- `opacity` (GPU accelerated)
- `filter` (GPU accelerated)
### Pixelated Animations
Wrap animated SVGs in divs for hardware acceleration:
```tsx
function PixelSpinner() {
return (
<div className="animate-spin">
<svg viewBox="0 0 16 16">
<rect x="2" y="2" width="4" height="4" fill="currentColor" />
</svg>
</div>
);
}
```
### Loading States
Use pulse animations for retro loading indicators:
```tsx
function RetroSkeleton() {
return (
<div className="relative animate-pulse">
<div className="h-20 bg-muted" />
</div>
);
}
```
### Custom Retro Animations
Define pixel-art-specific animations:
```tsx
<div
className="retro animate-[blink_0.5s_step-end_infinite]"
style={{
textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
}}
>
LEVEL UP!
</div>
<style>{`
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
`}</style>
```
### Conditional Animation States
Apply animations based on game state:
```tsx
<div
className={cn(
"transition-all duration-300",
health <= 25 && "animate-pulse bg-red-500/20",
isLevelUp && "animate-bounce"
)}
/>
```
### Radix UI Animations
Use Radix state-based animations for overlays:
```tsx
<DialogContent
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out",
"data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
"data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
)}
/>
<AccordionContent
className={cn(
"overflow-hidden data-[state=closed]:animate-accordion-up",
"data-[state=open]:animate-accordion-down"
)}
/>
```
### Key Principles
1. **Wrap SVGs** - Always wrap in div for hardware acceleration
2. **Use transforms** - Prefer `transform` over `top`/`left`
3. **Step animations** - Use `step-end` for pixel-art feel
4. **Conditional classes** - Apply animations based on game state
5. **Custom keyframes** - Define retro-specific animations
6. **Text shadows** - White shadow for legibility on colored backgrounds
### Performance Checklist
- [ ] Animated elements wrapped in divs
- [ ] No layout-triggering properties animated
- [ ] Loading states use `animate-pulse`
- [ ] Conditional animations properly gated
- [ ] Custom animations use step timing functions
### Reference Components
- `components/ui/8bit/spinner.tsx` - Animated spinner
- `components/ui/8bit/xp-bar.tsx` - Custom blink animation
- `components/ui/8bit/skeleton.tsx` - Loading skeleton
- `components/ui/8bit/accordion.tsx` - Radix state animations
---
name: animation-performance-retro
description: Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
---
## Animation Performance for Retro UI
Optimize animations for smooth pixel art rendering and game-like interfaces.
### Hardware Acceleration
Use CSS transforms for GPU-accelerated animations:
```tsx
<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />
```
**Avoid animating:**
- `width`, `height` (triggers layout)
- `margin`, `padding` (triggers layout)
- `top`, `left` (triggers layout)
**Prefer animating:**
- `transform` (GPU accelerated)
- `opacity` (GPU accelerated)
- `filter` (GPU accelerated)
### Pixelated Animations
Wrap animated SVGs in divs for hardware acceleration:
```tsx
function PixelSpinner() {
return (
<div className="animate-spin">
<svg viewBox="0 0 16 16">
<rect x="2" y="2" width="4" height="4" fill="currentColor" />
</svg>
</div>
);
}
```
### Loading States
Use pulse animations for retro loading indicators:
```tsx
function RetroSkeleton() {
return (
<div className="relative animate-pulse">
<div className="h-20 bg-muted" />
</div>
);
}
```
### Custom Retro Animations
Define pixel-art-specific animations:
```tsx
<div
className="retro animate-[blink_0.5s_step-end_infinite]"
style={{
textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
}}
>
LEVEL UP!
</div>
<style>{`
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
`}</style>
```
### Conditional Animation States
Apply animations based on game state:
```tsx
<div
className={cn(
"transition-all duration-300",
health <= 25 && "animate-pulse bg-red-500/20",
isLevelUp && "animate-bounce"
)}
/>
```
### Radix UI Animations
Use Radix state-based animations for overlays:
```tsx
<DialogContent
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out",
"data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
"data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
)}
/>
<AccordionContent
className={cn(
"overflow-hidden data-[state=closed]:animate-accordion-up",
"data-[state=open]:animate-accordion-down"
)}
/>
```
### Key Principles
1. **Wrap SVGs** - Always wrap in div for hardware acceleration
2. **Use transforms** - Prefer `transform` over `top`/`left`
3. **Step animations** - Use `step-end` for pixel-art feel
4. **Conditional classes** - Apply animations based on game state
5. **Custom keyframes** - Define retro-specific animations
6. **Text shadows** - White shadow for legibility on colored backgrounds
### Performance Checklist
- [ ] Animated elements wrapped in divs
- [ ] No layout-triggering properties animated
- [ ] Loading states use `animate-pulse`
- [ ] Conditional animations properly gated
- [ ] Custom animations use step timing functions
### Reference Components
- `components/ui/8bit/spinner.tsx` - Animated spinner
- `components/ui/8bit/xp-bar.tsx` - Custom blink animation
- `components/ui/8bit/skeleton.tsx` - Loading skeleton
- `components/ui/8bit/accordion.tsx` - Radix state animations
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.
Resource notes updated 2026-10-27 · Original instructions by TheOrcDev