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GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
--- name: shader-dev-c68a32104f2f description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers: - "shader" - "glsl" - "ray marching" - "fluid simulation" - "procedural generation" od: mode: prototype category: 3d-shaders upstream: "https://github.com/MiniMax-AI/skills" --- # shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/MiniMax-AI/skills ``` Then ask the agent to invoke this skill by name (`shader-dev`) or with one of the trigger phrases listed in this skill's frontmatter.--- name: shader-dev-c68a32104f2f description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers: - "shader" - "glsl" - "ray marching" - "fluid simulation" - "procedural generation" od: mode: prototype category: 3d-shaders upstream: "https://github.com/MiniMax-AI/skills" --- # shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/MiniMax-AI/skills ``` Then ask the agent to invoke this skill by name (`shader-dev`) or with one of the trigger phrases listed in this skill's frontmatter.
Imported from the listed AgentSkill.sh category. Complete supplied package files and notices are retained. Required external tools and credentials are not installed. No bundled code was executed during import. Individual agent task behavior has not been tested.